Cyber Chick is a quest-like game like Metroid, not a level based game. However, within this game are many different areas, named after other fellow Qbasic programmers. The five areas are:
One of the areas is named after me! Anyways, those are the areas being designed. Each area is split up into parts, and each part has it's very own graphics set and background image!!! Each section is made individually, and they take an average of four hours each to complete. A lot of work is being put into these to make the gameplay absolutely perfect. In the future, we will go into more detail on each of these areas.
Cyber Chick's graphics are extremely well done, and all original. There are going to be thousands of sprites for this game when it is finished, and all of them are high quality. Check out the screenshots section to see what the game looks like in it's current version. As I said before in the areas section of this page, each section of each area has it's own unique graphics and background, so you'll never be flooded with redundant levels, and Alexa and her bullets all look awesome! On the sides of this paragraph are two animated pictures of Cyber Chick, taken directly from the game, just made bigger so that she will look like she does in the 320*200 resolution that the game is made in. DirectQB is used for extra graphical speed and smoothness. The animation in this game is also very, very well done. Each frame fits together very nicely as demonstrated in the images.
The story in this game is 'constantly changing', but the final objective stays constant -- destroy Bill Clinton. The motive may change, but the final purpose won't change very much. :)
James has decided to save Cyber Chick's sound as the last thing he is adding, but you can be assured that it will be good, because all the rest of his previous games have had great music and sound effects. As more news about this comes in, I'll update it.
Cyber Chick has extremely good, responsive control. If it used a game pad, it would be as good as the control in most console games. The control is designed ingeniously, so that you can move your character around in mid air, jump (the distance depending on how long you hold down the key), shoot in air, climb up poles and walls, and every other command you could possibly use while you trek across the world, killing enemies and fighting bosses. Also, each little command that you input will be displayed amazingly with over 50 seperate frames of animation for Alexa alone! To the left of this paragraph is an image of all of Alexa's frames, which make the game not only easy to control, but fun to watch!
Alexa would never survive against all of the enemies and bosses that she is confronted with in Cyber Chick without some sort of gun. Besides, one of her arms is a gun! Cyber Chick has the following ammunition for her gun arm to aid her on her quest to foil Bill Clinton's evil plan:
Spread bullets. As the bullets spread out, some of them fly off the screen.
There are quite a few power ups and items to find in Cyber Chick, and you'll surely need them, as this game is sure to get difficult towards the end. These items will be featured in the final game:
This game has a ton of features not mentioned on this page so far. I will never be able to list them all, but I will list some of them here as they are added.