Hi, its Mit, for some reason I'm having a real difficult time with Lambert shading, I can program (rotate, translate, project, sort, find normals, and fill) in 3D but the Lambert shading is getting at me. All the colors get messed up when I try it. I've look at many tutorials and sawt help online, but this is my last choice to find out on how to put Lambert in my sick program (accualy its not that sick because this is my "trial program" or first program for 3D stuff). Ok so here are my specific questions (if they weren't ovious already):
1) How do you define a light sorce
2) How do you find and rotate the normals for the polys
3) How do you use 1 and 2 above to find the intensity of each color(intensity of each color is on a 0 to 15 scale)
This is a VERY difficult topic and I would really appreciate it if anyone would reply expecialy those who know what they are talking about
Thank You
-Mit