Thank you.
It should run faster once I put in some collision dectecting, and you can kill some enemies....or they kill you.
I had to spend a lot of time debugging it, I was making a stupid mistake. I was passing the Sprite for the Heavy Plasma Burst (big yellow thing) to the erase sub instead of the Mask of the Sprite. Heh, so instead of erasing it it was drawing it again....go figure

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Meanwhile the deal on that circle-like enemy, I made it so that you will absolutley despise them. They shoot AT you. I made it by doing linear interpolation. Bascially in lame man's terms:
yVector = (yourshipY - enemyshipY) / StepsToMakeToDestination
xVector = (yourshipX - enemyshipX) / StepsToMakeToDestination
Well, To make the bullets go faster make Steps less.
Next step:
Collision detecting