QB Express #26 Deadline: November 24th

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Pete
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QB Express #26 Deadline: November 24th

Postby Pete » Wed Nov 14, 2007 10:37 pm

The original deadline for QB Express #26 was November 15th, but seeing as we've received NO SUBMISSIONS WHATSOEVER, I've decided to extend it to November 24th.

Yeah, we've got nothing. This is bad. We've never been in a worse situation for an issue yet....we haven't even received a measly letter to the editor or news brief.

Is this the death nell for QB Express? I've always said that we will continue publishing episodes as long as people submit enough content to make it worthwhile. Save QB Express! The only way that there can be a next issue is if you send stuff in!

SUBMISSION DEADLINE: November 24th (that's two days after Thanksgiving, for all you Americans)

Tutorials, articles, editorials, game reviews, comics, letters to the editor, news briefs...we need it all. Email your stuff to: qbexpress@gmail.com

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Postby Sinuvoid » Thu Nov 15, 2007 8:12 am

Hey Pete, Ill try to make up a tutorial on how to make a database but thats all I can think of contributing :?

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Postby bungytheworm » Fri Nov 16, 2007 6:40 am

Cant send more than a letter but its something. Goin to release next issue of PCopy! and update ascii-world first tho so it might take few days but there is time.

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Postby Mentat » Sat Nov 17, 2007 7:06 pm

How about a tutorial on functions? Simple, I know, but most tutorials I see focus on Subroutines, not Functions. And maybe include local vars.
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Postby bungytheworm » Sun Nov 18, 2007 2:17 am

Mentat, i think it is a good idea.

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Postby MystikShadows » Sun Nov 18, 2007 6:48 am

O agree with EK mentat. and you're right to, functions can be tricky yet very useful. I can't wait to read it.
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Postby Xerol » Mon Nov 19, 2007 2:15 am

I'm working on a 3d Game of Life simulator, which I'm turning into an FPS-style puzzle game.

http://h.xerol.org/viewstory.php?s=30

Edit: BTW, I'm totally not dead or missing.
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Postby MystikShadows » Mon Nov 19, 2007 5:32 am

Sounds like a radically cool idea xerol. I looked at the youtube video on your site and that looks awesoome.
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Postby Pete » Mon Nov 19, 2007 2:46 pm

Awesome, Xerol! I'll definitely put in a mention about your game in the next issue.

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Postby Pete » Mon Nov 19, 2007 10:36 pm

FIVE DAYS LEFT.

The deadline is this Saturday, November 24th!

Send your article in to: qbexpress@gmail.com

(Seriously...we still have only two submissions so far...)

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Postby Mentat » Tue Nov 20, 2007 7:23 am

I'm cruisin'. There's a lot to write about functions themselves. Now I need to figure out how to implement function overloading...in my tutorial of course. I already knew how to overload. :P

3 pages going onto four. And I'm not even done. :)
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Postby Xerol » Tue Nov 20, 2007 7:25 am

I should probably have another update on the game before the weekend, so just keep in mind this probably isn't the final format.
If you need music composed in MP3, WAV, or MIDI format, please contact me via email.



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Postby Codemss » Tue Nov 20, 2007 2:52 pm

I've submitted two tutorials, one on the worms-like engine and one, a bit useless, about writing tutorials. :roll:
Anyway, I'm still bizzy with a BIG tutorial about special effects. It's about every special effect that I know: particles, fire, water, clouds using prelin noise but also polygon stuff like environment mapping etc. It's really gonna be cool but it's still a lot of work to finish it.
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Postby Lachie Dazdarian » Thu Nov 22, 2007 5:05 pm

FreeBASIC tutorials?
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Postby Nodtveidt » Fri Nov 23, 2007 7:12 am

Lachie Dazdarian wrote:FreeBASIC tutorials?

Don't let Mac see you say that. :lol: :lol: :lol:

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Postby Codemss » Sat Nov 24, 2007 10:44 am

Lachie Dazdarian wrote:FreeBASIC tutorials?


I actually use just fragments of code in my tutorials, that are made for qb but can also be used in fb.
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>

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Postby Mentat » Sat Nov 24, 2007 10:47 am

Codemss wrote:
Lachie Dazdarian wrote:FreeBASIC tutorials?


I actually use just fragments of code in my tutorials, that are made for qb but can also be used in fb.


I used to make dual-compatibility, but now I'm leaning to FB. My next tutorial is exclusively FB. Anybody who can tweek my code enough to make it QB compatible would already know what I'm talking about.
For any grievances posted above, I blame whoever is in charge . . .

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Postby Sinuvoid » Sat Nov 24, 2007 2:58 pm

OK pete im working on an artical right now about is the QB community dying. ITs 3 and please tell me if its too late now... Will be done in 30 min =D

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Postby Mentat » Sat Nov 24, 2007 3:09 pm

Well, the due date is today, and we are short on material, so I think it's okay.
For any grievances posted above, I blame whoever is in charge . . .

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Postby Sinuvoid » Sat Nov 24, 2007 3:16 pm

alrighty, i finished and just sent it, i didnt spell measly right so dont criteze me for it :D


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