email: darklink246@alltel.net
name: adam
Comments: I think I may have found an interesting way to place tiles but I have a problem:
Since qb compresses 2 pixels into just a single array index, I can only acess every other pixel color. If I can break this index into 2 parts, the first and second pixels, I can write it directly to the memory address and hopefully scoll easily in all directions! Hopefully, this is an original idea but I'm really just a begginner. Maybe I have something and maybe I don't...
But if you can help me or at least point me in the right direction, I'd be very thankfull!
-adam
QB Tile Array Question
QB Tile Array Question
Hey guys, another question I don't have time to answer (working 13 - 14 hour days is killing me)...
Try SuperPut by Rel and Plasma http://www.phatcode.net/downloads.php?id=166
It rotates sprites, clips them safely and does transparencies without a mask. All QB's PUT shortcomings solved. It's a pair of subs you add to your code, you call them at the start of the program, then you keep using QB's PUT as before.
It rotates sprites, clips them safely and does transparencies without a mask. All QB's PUT shortcomings solved. It's a pair of subs you add to your code, you call them at the start of the program, then you keep using QB's PUT as before.