Search found 409 matches

by Mentat
Fri Jan 04, 2008 5:12 pm
Forum: News and Announcements
Topic: QBinux pre-alpha-release
Replies: 9
Views: 23120

How would we test it? Is it a compiler?
by Mentat
Thu Jan 03, 2008 1:55 pm
Forum: Freebasic Questions & Answers
Topic: Compiling in FB with OpenGL
Replies: 18
Views: 43578

I learned it over Christmas. As for making the window, I copy and paste the first blocks before the loop. For my purposes, it's always the same. All you are doing is telling openGL "I want a screen that does 3d graphics, is this wide and this tall, and can do some really fancy math." The m...
by Mentat
Sun Dec 30, 2007 10:25 am
Forum: Freebasic Questions & Answers
Topic: Compiling in FB with OpenGL
Replies: 18
Views: 43578

At first I thought OpenGL was too hard. But I opened up lesson 5 of the NeHe tutorials, read it, copied and pasted the first big chunk of code onto a new source for me. #include once "GL/gl.bi" #include once "GL/glu.bi" screen 18,16,,2 'FB screen glViewport 0,0,640,480 'screen mo...
by Mentat
Fri Dec 28, 2007 10:11 am
Forum: Freebasic Questions & Answers
Topic: Compiling in FB with OpenGL
Replies: 18
Views: 43578

#include once "GL/gl.bi"
#include once "GL/glu.bi"

That's what I do. I just learned how to use OpenGL.
by Mentat
Sun Dec 23, 2007 2:03 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Rotating in the xz and yz planes?
Replies: 1
Views: 3510

I fixed most of it. But my periphrial rotation still isn't very good.
by Mentat
Sat Dec 22, 2007 9:33 pm
Forum: News and Announcements
Topic: QBinux pre-alpha-release
Replies: 9
Views: 23120

Do we need a Linux to test? I've got a Dell computer.
by Mentat
Sat Dec 22, 2007 6:47 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Rotating in the xz and yz planes?
Replies: 1
Views: 3510

Rotating in the xz and yz planes?

Every time I rotate into or out of the screen, nearly everything goes haywire. But the same rotations in the XY plane goes fine.

Can somebody reillistrate rotations through the Z-axis?

And also, I normally have X and Y values in the hundreds, but Z values are around 1 and 2.
by Mentat
Sat Dec 22, 2007 4:50 pm
Forum: General Discussion
Topic: What programming languages have a bit as variable type?
Replies: 9
Views: 23544

You can use pieces of numbers. Lets say variable type Byt is 0 through 100. In decimal, you can use place-values for separate numbers, ie 43 can be 4 and 3. Binary would be something like 13 is 3 and 1 (1101:11 01). You can break up numbers into bits. But to manipulate the bits themselves is another...
by Mentat
Wed Dec 19, 2007 4:03 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: What do I need to add?
Replies: 6
Views: 9318

100,000? Then I guess I'm pretty safe.

Thanks for Exit :lol: .
by Mentat
Wed Dec 19, 2007 9:43 am
Forum: QBASIC and QB64 Questions & Answers
Topic: What do I need to add?
Replies: 6
Views: 9318

That might be a problem then :( . Well, what would be a ballpark number for a somewhat slower than average computer? 1000?
by Mentat
Wed Dec 19, 2007 9:04 am
Forum: QBASIC and QB64 Questions & Answers
Topic: What do I need to add?
Replies: 6
Views: 9318

What do I need to add?

Here's the main pipeline I've drafted up: 'main game engine order: '1)draw sky '2)draw ground '3)draw objects and people '5)draw HUD '4)Check for combat and actions '5)AI, movement, attack, and actions '6)move player if player moves '7)if player is alive and doesn't quit, then loop again 'main menu:...
by Mentat
Mon Dec 10, 2007 9:04 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Back face culling
Replies: 13
Views: 22680

It stopped working :cry:'

I've flipped around the the signs and it does the same thing.
by Mentat
Mon Dec 10, 2007 8:55 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Back face culling
Replies: 13
Views: 22680

What is that? Displaying only the front part of a 3d object, instead of the whole thing. I've just been testing on tetrahedrons. It doesn't help that half of it is out of the screen. But once in a while I get a beautiful one, fully culled. Right now I'm just working with wireframes, and not filling...
by Mentat
Mon Dec 10, 2007 8:50 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Back face culling
Replies: 13
Views: 22680

Back face culling

Tips? Help? I've got the concepts down. But the code doesn't. I don't want actual code; I want different methods, on a mathematical and conceptual level.
by Mentat
Mon Dec 10, 2007 8:37 pm
Forum: Freebasic Questions & Answers
Topic: Can I make an image in Paint, then have a FB program load it
Replies: 53
Views: 147669

Nodtveidt, you're mean :P . You're making me jealeous. I've made only four games; my largest source code is only 10K. :oops: And it has more bugs than I have fingers.

I'm just joking. Well, not about my 4 games.
by Mentat
Sun Dec 09, 2007 1:31 pm
Forum: Freebasic Questions & Answers
Topic: Can I make an image in Paint, then have a FB program load it
Replies: 53
Views: 147669

Then do what I do, stick with an old FB version. They're good.
by Mentat
Sat Dec 08, 2007 8:29 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Trying to get a Battleship Program ASAP
Replies: 29
Views: 39094

After you turn it in - if you want - you can post the code and we'll help show you better techniques using the program as a guide. And debug it.
by Mentat
Fri Dec 07, 2007 7:02 am
Forum: Pete's QB Site News
Topic: QB Express #26 Deadline: November 24th
Replies: 37
Views: 237045

:( I don't know how to use html. Thanks. I like the Just Basic page.
by Mentat
Thu Dec 06, 2007 5:23 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Trying to get a Battleship Program ASAP
Replies: 29
Views: 39094

At first, I was looking for somebody to help me write it, now after meeting you Burger, you completely turn me away from it. If learning QB ever turns me into somebody like you, it's not worth it :-) PS - I finally got it to work, thanks to everybody else :-) :lol: Chill 8) . If you think Burger is...
by Mentat
Thu Dec 06, 2007 8:06 am
Forum: Pete's QB Site News
Topic: QB Express #26 Deadline: November 24th
Replies: 37
Views: 237045

http://ortise.forumco.com/

I haven't decided which to send where. It's between menus and triangle sweeping.