Qlympics '99
The submission period has ended, and the entries are being passed onto
the next
round. The round for the general public should begin on Feb 15th
- if SonicBlue
doesn't continue to be lazy...
For more info on Qlympics'99, go to Qlympics'99.
Dash
Dash has several subs still in the works:
VSAllocateXM, VSFreeXM, VSMoveXM,
VSRotatePalette
Also, over the past month, several new Dash subs have been made,
including
subs for collision-detection and sprite effects. The biggest announcement,
though, it
the release of a utility in dash.zip that allows the customizing of Dash.
This has
allowed for the remerging of Dash and DashX into on library
and the splitting of
Dash into several .OBJs.
For more info on Dash, go to VirtuaSoft.
The Mystical Journey
The new engine for TMJ has been uploaded. Most of the update
was internal, to
make the engine very versatile and upgradable, so not much is noticeable
to
someone playing the game, but a few differences that are noticeable
are the ability to
name the character and the cinema scenes are now wide-screened. The
internal
updates include the ability for four characters to be in a party, the use
of the newest
version of Dash, the merging of several EXEs, and code optmizations.
There are
currently MODs in development for when BWSB will be added to TMJ,
too.
For more info on TMJ, go to VirtuaSoft.
"Project RT"
This big project by Enhanced Creations has been kept secret for some time
now, but some screen shots and info has finally been released in this month's
issue
of QB:TM. This game will be a raycaster
of some sort done in real-time using
DQB's texturing subs.
SMW Clone
I guess one could say this game is like a phoenix: it kind of died away,
but it's
now being revived! The new release will probably come in about a
month and will
feature collision-detection and enemies. More will be posted as the
updating
progresses.
MazeRPG
This game has laid dormant for about as long as SMWClone but will
also see
an update in the near future. 19Day is currently working on battle
engine and
planning all the new script commands to handle the enemy AI and reactions.