The second Qlympics is here. And now the competition is better than ever! Last
summer's Qlympics contained so much cheating that the results were skewed to the
point of disaster, so this year, one must vote for EVERY program in a category or the
votes will be discarded. This will let every program in the category get an equal
number of votes so people can't vote for one program hundreds of times.
For more info on Qlympics'99, go to Qlympics'99.
VirtuaSoft's screen 13h graphics library, Dash, has gained the one sub poeple -
most notably Enigma - have been wanting: Texture-mapping! Dash also has a few
other subs in the works. Below is a listing of all the subs that are "under
VSGetEMS: allocate extended memory
VSFreeEMS: clear an extended memory handle
VSMoveEMS: move a chunk of extended memory
VSSwapEMS: swap two chunks of extended memory
VSInfoEMS: get info on an EMS handle
VSDriverEMS: get EMS driver info
VSRollScreen: roll the screen like in TMJ
For more info on Dash, go to VirtuaSoft.
DQB has countered Dash's texture-mapping with a texturing sub of its
own. Now, the programmers will be able to start making three-dimensional
games - no matter which library they choose!
For more info on DQB, go to Enhanced Creations.
The Mystical Journey
TMJ hasn't seen very many updates in the past weeks (or months) mainly
because I've had tons of school work (:P to the IB program). Over my Christmas
break, expect TONS of updates.
For more info on TMJ, go to VirtuaSoft.
VirtuaSoft has recently released a compression program and information
on the file format. (Check "tricks-of-the-trade.") This format can compress any
number of files onto a single VS file and compress the files, on the average, to
40% of their original size. As of now, only a simple IDE had been created, but a
better one is in the works.
Super Mario World: Clone
(Also expect updates to this program in late December.)
The people working on the project are Necrolyte, DJRed, and Danny Gump
Star Wars vs. Star Trek
This project has been sitting dormant on my web site since I first posted it
there during the spring, because the kinds of graphics I wanted for it were
impossible for me to do at the time. A few weeks ago (when I had the flu), I got
really bored and decided to update this program with Dash. It was originally
just a select screen with scanned images of starships, but I've added a real-time
cut scene and a parallax starfield (where the battles will eventually take place).
For more info on WarsTrek, go to VirtuaSoft.
This game by Killian will have levels and music identical to those in Zelda.
Everything was posted from emulators to get the game pixel-perfect to it's
Nintendo parent. So far, the engine in partially done, allowing link to walk, use
his sword, and music plays in the background.
This game is the demo of the month, so play it now!