TheGame
The following is an excerpt from Tsugumo's messageboard:
TheGame? Dunno...At this point it looks like I'm going to drop it for
good. I have no drive whatsoever to do it, it's just a chore...Hell, I
don't even
want to program in GENERAL. As in no Zelda games, no nothing...I just want
to drop programming for I don't know how long...I want to concentrate on
art
for a while...A long while probably. I don't draw as much as I used to
anymore
...Anyway, I want to draw, I want to render, I want to sit around doing
nothing
...I just don't want to program. I wasted my entire last summer programming...
I don't want to do it again this summer. Anyway, maybe I'll suddenly be
like
"Oh yeah, gonna' do it" or something but right now it doesn't look that
way...
:P Dunno...
--Tsugumo
From this, you'd expect that TheGame will never be finished,
but when I was
talking with Tsu in his chatroom the next day, he said he was still undecided
about
his plans for TheGame. For more info on Tsu's plans for TheGame,
go to
Tsugumo's lair
Dash
VirtuaSoft's screen 13h graphics library, Dash, is still under
production. In the
last week, it has gained horizontal and vertical line subs (that can be
used in a buffer)
and QB's QB.QLB has been merged with it to allow CALL ABSOLUTE and CALL
INTERRUPT. This will allow QMIDI and DMAPlay to be
used as well as Blast!.
Also, the accompanying text file and the demos have been updated to include
better
documentation so Dash won't seem so cryptic. In the next few
weeks, expect Dash
to gain several more subs.
For more info on Dash, go to VirtuaSoft.
The Mystical Journey
In the last few weeks, VirtuaSoft's The Mystical Journey has been
updated to
take advantage of Dash's high-speed subs. It now has pixel-scrolling
on the map,
in the villages, and for the cinemas - all of which are now full-screen!
The map also
uses multi-layered backgrounds to place the land over the water
instead of the old
way of making several water tiles. This new method saves 34Kb
of array space.
The villages use the same method to produce foreground tiles.
Expect tons of
changes to TMJ in the up-coming weeks. The map tiles
are undertaking some
serious changes to reduce the "square" look, and more levels are
being made.
For more info on TMJ, go to VirtuaSoft.
Space-a-roo 2
"SonicBlue" (Eric Schneider) has recently started production on the sequel
to his space-shooter, Space-a-roo. This sequel will be incorporating
Dash and,
from what I can tell, it will greatly emphasize Dash's sprite-scaling
sub to zoom
ships in and out of the screen. This sequel will not be confined
to an upward-
scrolling screen, anymore, but it will give the player the freedom to explore.
For more info on SonicBlue's projects, go to SonicBlue.
(He'll be getting
his own domain name, soon, so this URL may not work much longer.)
AlphaOmega
This site no longer exists because "Killian" has taken over as it's
webmaster. Instead of having both AlphaOmega and his own site, "Killian's
Homepage", he has decided to simply merge the two and have his site provide
100-point link reviews as well as 100-point program reviews. (I hope
he rates
text-games and graphics demos better than the previous owners of AlphaOmega
did.)
For more info, go to Killian's
Homepage.
Qlympics '99
Qlympics '98 has not only been considered the "biggest QB programming
competition of all time," but it has been dubbed the "competition with
the most
cheating of all time." (It was the first year the Qlympics has taken
place, so
Steve Martin at QBT50 had no idea everyone would cheat.)
Qlympics '99 will try to correct that cheating problem and allow all programs
entered in Q'98 re-enter to Q'99. This follow-up competition will
be run by
SonicBlue and VirtuaSoft sometime between this coming winter and next spring.
For more info, refer to the submitted article in this newletter.
Eldim
This QB RPG made by "Enigma" has been known to have awesome
graphics, but very slow controls. Enigma is in the process of correcting
this by
editing code and implementing Dash into the game. I don't
have much more
info on this, so you'll have to check by Enigma's Domain in the upcoming
weeks to hear about it. For more info, check Enigma's
Domain.