Thanks for the support! But do you really think there is more to Qbasic than games? To be perfectly honest, and this is hard to say considering that I happen to hate windows (It's really unstable - It crashes everytime I run a dos box), but Is Qbasic really suitable for application design? I mean, you can get any application you want in Windows, many in Shareware or Freeware. I have all the application I need, thank you very much, and I think the real fun in QBasic is not to program duplicate applications but instead to create your own world - like every good Computer game should. Maybe I should start a debate on this?
Thanks for the feedback. Accually, I'm past that annoying block where I got no support - I had no less than 5 emails waiting for me when I checked, so I can't complain any more. Issue 2 boasts a new design using the old layout, and yes, the old logo does suck! I have problems with my art program, hence JPG, but I've found a way around it now.
Thanks in particular for the comments on the articles, that's one thing that nobody's yet mentained. (Everybody seems obsessed with the bloody site layout :)
I thought I made it perfectly clear that I'm dying for contributers! Begging even! It's your magizine, people - It won't last long without you. Anything you have to contribute would be greatly appriacted!
And Incedently, I do make games. But I have a bad habit of working at 6 or 7 projects at any one time. None of my previous stuff is really anygood, but my current project takes a new angle on puzzle games that's bound to shoot it above even some commercial titles. Naturally, I'm very excited about it. I'll be uploading some of my previous stuff soon, but right now I'm too busy listening to Metallica (Ah... The joys of Napster :)
Thanks a Bunch!
I'm glad to see you liked the tutorial. However, the reason for the lack depth was not because of a deadline (Well, ok, partially because of a deadline) but more because the tutorial was aimed at a programmer who already knew how to program, and not at a beginner. I plan to write a lot of tutorials like this, mostly theory and almost no code. I'm sure you'll get on alright at it, and If you do have a problem, I'l be uploading a game called Spellbound Island on the website, a text adventure I made. Fell free to "Disect" the code to learn what you want! I'm disapointed that you've chosen Pascal, since QBasic is ideally suited for text adventures with all those simple string processing commands and the advantage of small file size. I'm a massive text adventure fan myself - My favorite was Commodore 64's Treasure Island, made in 1996 by Jon Wells. Seek it out on emulator if you're a fan (Now that I think about it, that date might be wrong, but whatever :)). Other classics worth your time are Jhotomania 6, Corya, Westfront PC and the Argon Factor. The only thing I wish I did I have time to do (Unfortunatly, I ran out of time) was that I expained the use and Examine commands - I left that kinda open ended. Thanks for the feedback,