Issue #8 - January 2001

Physics Engines Pt. 2

By QbProgger <qbprogger@tekscode.com>

Figher Game In A Nutshell

[Editor's Note: Sorry this is incredibly small. QbProgger put this together really quickly, since he was quite busy in December.]

Simple enough, eh? :)

Next QBCM will feature a demo of this fighting game structure as well as an explanation of how to make a sidescroller with a physics engine!