By Relsoft <email@example.com>
Do you remember the time you first installed windows? Or the countless times you reinstalled it? Have you ever wondered how to do those nice "swipe" effects? Well, fret no more as your good 'ol Genso Sanzo is here to teach you how. ;*)
An algo you thought you could never use in any GFX code you make will become your friend...
Defint a-z Dim A(0 to 50) For i=0 to 50 A(i)=i next i For i=0 to 50 b=(int(rnd*51)) swap a(i), a(b) next i 'Print it For i=0 to 50 print a(i) next i
All this code does is make an array of random numbers from 0 to 50 with an all unique entry. This same algo will be what we will use to make the effect.
First thing you need is a way to have a virtual page in the screen mode we would use. Since we are using SCREEN 13, we either have to use a LIB or a nice routine made by Plasma357. It's called SETVIDEOSEG. SetVideoSeg allows us to use Virtual Pages in Screen 13 without any libs.
With the virtual page problem out of the way, we can start to make the swipe itself. The general ago for this is actually simple...
1. Set up a texture on your hidden virtual page 2. DIM an array of coordinates for the entire screen in any stepsize you want 3. Dim an imagearray to use for GET/PUT (Enough size for the stepsize you want) 4. Use the unique random number algo above to rearrange the array's elements 5. Read the array(i) sequentially from top to bottom ie. x1=array(i,0) 'x y1=array(i,1) 'y SetVideoSEG, LAYER 'Get from Layer Get(x1,y1)-(x1+stepsize,y1,stepsize),Image() SetVideoSeg &ha000 'Set Draw to screen Put(x1,y1),Image() 6. Set some delay here 7. Check to see if I=MaxEmements of array Return to step 5 if less or equal; End if greater than;
Here's the whole effect if you want:
''Example File for doing the "puzzle" effect you see when installing ''Windows 9x ''Relsoft 2003 ''SetvideoSeg by Plasma357(teh pirate) DECLARE SUB SwipePuzzle (StepSize%) DECLARE SUB SetVIDEOSeg (Segment%) DEFINT A-Z 'Set up our buffer using setvideoseg 'setvideoseg allows us to use virtual pages in screen 13 REDIM SHARED Vpage(32009) 'our buffer Vpage(6) = 2560 'Width 320*8 Vpage(7) = 200 'Height DIM SHARED LAYER LAYER = VARSEG(Vpage(0)) + 1 'Buffer Seg(Ask Plasma) RANDOMIZE TIMER CLS SCREEN 13 'VGA 320*200*256 PRINT "Press Eny Key to Generate texture" C$ = INPUT$(1) 'Wait for key SetVIDEOSeg LAYER 'Set Draw to Buffer 'Grey Scale the Palette FOR I = 0 TO 255 OUT &H3C8, I OUT &H3C9, I \ 4 OUT &H3C9, I \ 4 OUT &H3C9, I \ 4 NEXT I FOR y = 0 TO 199 'generate our texture FOR x = 0 TO 319 'use any BMP you want PSET (x, y), (x XOR y) 'if you have one. NEXT x NEXT y StepSize = 2 '2*2 block size to generate 'each frame SwipePuzzle (StepSize) 'do the Magic C$ = INPUT$(1) CLS SCREEN 0 WIDTH 80 END SUB SetVIDEOSeg (Segment) STATIC DEF SEG IF VideoAddrOff& = 0 THEN ' First time the sub is called ' We need to find the location of b$AddrC, which holds the graphics ' offset (b$OffC) and segment (b$SegC). Since b$AddrC is in the default ' segment, we can find it by setting it to a certain value, and then ' searching for that value. SCREEN 13 ' Set b$SegC to A000 (00A0 in memory) PSET (160, 100), 0 ' Set b$OffC to 7DA0 (not needed in the IDE) FOR Offset& = 0 TO 32764 ' Search for b$AddrC, which is IF PEEK(Offset&) = &HA0 THEN ' in the default segment and IF PEEK(Offset& + 1) = &H7D THEN ' should have a value of IF PEEK(Offset& + 2) = &H0 THEN ' A0 7D 00 A0. IF PEEK(Offset& + 3) = &HA0 THEN VideoAddrOff& = Offset& + 2 ' If we found it, record the EXIT FOR ' offset of b$SegC and quit END IF ' looking. (Oddly, changing END IF ' the b$OffC doesn't seem to END IF ' do anything, so this is why END IF ' this sub only changes b$SegC) NEXT END IF ' Change b$SegC to the specified Segment POKE VideoAddrOff&, Segment AND &HFF POKE VideoAddrOff& + 1, (Segment AND &HFF00&) \ &H100 END SUB SUB SwipePuzzle (StepSize) STATIC STP = StepSize Xmax& = 319 'Max dimensions of our screen Ymax& = 199 DIM PC((Xmax& * Ymax&) \ STP, 1) '0=x,1=y 'Pc(i,0)=x 'Pc(i,1)=y DIM Image(((STP * STP) + 4) \ 2) 'our temp array to GET/PUT 'Initialize array I = 0 FOR y = 0 TO 199 STEP STP FOR x = 0 TO 319 STEP STP PC(I, 0) = x PC(I, 1) = y I = I + 1 NEXT x NEXT y 'Randomize Array 'makes sure no reacuuring values FOR II = 0 TO I J = INT(RND * I) SWAP PC(II, 0), PC(J, 0) SWAP PC(II, 1), PC(J, 1) NEXT II 'do the puzzle FOR J = 0 TO I SetVIDEOSeg LAYER 'get from buffer GET (PC(J, 0), PC(J, 1))-(PC(J, 0) + STP - 1, PC(J, 1) + STP - 1), Image(0) SetVIDEOSeg &HA000 'put to screen PUT (PC(J, 0), PC(J, 1)), Image(0) IF J MOD 60 = 0 THEN 'nice delay routine WAIT &H3DA, 8 WAIT &H3DA, 8, 8 END IF NEXT J ERASE PC 'conserve memory ERASE Image END SUB
I'll try to contribute to every issue of this mag. So if you want any effect explained, send me an email at <firstname.lastname@example.org> and I'll try to make an article about it(assuming I know about what you want to ask.)
<Editors Note: Relsoft has already written two articles, one on Plasmas and the other on Metaballs; both will be appearing in the next issue>