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|First Impression||Another junky RPG. I'll hurry up and get this review over with, because I feel like I'm repeating myself. :P|
|What It's Like||Another junky RPG. I'll hurry up and get this review over with, because I feel like I'm repeating myself. :P|
|Other things you should know||There's nothing really. This is very simple. The only weird thing is that this is a screen 9 RPG, so the pictures are full size. (They don't shrink well.)|
Okay, I'm not going to bother dissing the graphics too much, because I'm tired. Take a look at the screens, and you'll get my drift. The graphics are complete junk. They are simple and boring. That's all I'm going to say about them.
There's a dumb little story included in the readme file where you somehow arrive in a clearing where a sign says 'read me, read me'! The only strange part is that the sign was speaking. The story proceeds from there, and ends in a stereotypical good vs. evil go kill the wizard type story. It works. It's not like anyone's going to play it...
Gawd. Do I have to say this again? You move with the arrow keys, select is space or enter, and in the battle screen, you press 'a' to attack, 'r' to run away. It works fine.
This is finished! Imagine...a finished QBASIC RPG! Amazing! That's good, but it can also be bad. If the few finished QB RPGs are games like these two hour anonymous authored, unnamed, crappily graphiced, soundless, junkily storied games, I'd rather have the hundreds of demos that are actually...get this...FINISHED! It's finished, and I can tell that the author was a newbie. This also came out before Dark Crown, so there was no model engine or idea out. I'll admit that this was a very good game for it's release date -- before the QBASIC community had names like Darkdread, M\K, NeoZones, and Pete's QBASIC Site. :P