Size: 23 KB|
|First Impression||I've reviewed this game before. But before, it was finished. Now it's back to it's demo versions. Why? BattleCraft99 decided that Sir Chomps needed a graphical make-over, and it has had one. This game will be much better in graphical form when it's done than the text version ever could have been. You're going to have to face it -- graphical games are funner to play than text games. There's no ifs ands or buts about it.|
|What It's Like||This is basically a cross between your average tile based RPG and...you guessed it...the Sir Chomps text adventure! It's like a simple walking demo of an RPG, and is very far from finished. I would have never reviewed this if BattleCraft99 didn't ask me too. :) You walk around, fight a couple invisible enemies, and gain experience. You also can get a letter from the evil Draconis (play the original game for more info on this guy), or find a key and go out of your cell in to another room that you can't exit from. (Except to go back to the original room.)|
|Other things you should know||This engine uses Dash for speed and JFont for aesthetics. If you don't already have Dash, you'll have to download it and unzip it into the directory of QB on your computer. JFont, however, comes with it. :)|
Nice-looking n!Media graphics. They are pretty nice, but pretty average. Sir Chomps himself is cool looking. The menus are nicely arranged and colored, and the layout of the game screen is good. I have no real complaints about the graphics here. They are a HUUUUUGE improvement over text, and that's that.
Not in this game.
The menu systems are very neat and organized and nice. BattleCraft99 was nice enough to install Dash for us so that the program will display sprites at break-neck speeds, and JFont for our viewing pleasure. You also are presented with a good readme file, which was a nice addition to the game.
Pretty much the same as all menu/tile engine based games up, down, left, right, some action button and something to access the menu. Not much I can really say about this. It's good, and that's about it. :)
This is a nice engine, and will really make Sir Chomps a lot more fun when it's done. The thing that really makes this stupid is lack of stuff to do. There's nothing to do except for level up, walk around, read a note and pick up a key. There are only two rooms. The fighting engine is not done, because there are no enemy images shown. It just shows the ammount of damage done with each attack. I know that this is getting the same score as it's predecessor, but that's just because this is a good demo, and that was an okay FINISHED game. I'm looking forward to seeing this done. :)