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DirectQB 2.0
Posted: Mon Aug 29, 2005 8:56 pm
by Zamaster
(Ill be writing updates on this post, it worked for Seb!)
Just completed LIGHT.BAS, a demonstration of the DrawLine and Screen functions. It should be up on/around OCTOBER 3rd with another demo for the SetGamma and DrawPixel commands.
Posted: Mon Aug 29, 2005 9:00 pm
by Zamaster
Just installed a NVIDIA GeForce FX 5500! Bad news is it only does VESA modes in 640x480... crud. So I hate to dissapoint everybody but it appears as if DirectQB 2.0 will be restricted to 640x480 unless I can figure out something!
Posted: Tue Aug 30, 2005 1:26 am
by ShadowWolf
if your going to build a usfull lib based off of directQB why not focus the effort in Freebasic that where the community is moving to.
there is a simi need for a DirectQB compatible Lib to grandfather over old DirectQB games to freebasic. i was kind of writting one but the code got screwy and bugy and i couldn't work out the problem so i kind of gave up.
if you can make improvent to the lib then do so.
Posted: Tue Aug 30, 2005 9:43 pm
by Zamaster
I doubt Ill be finishing anything at this rate because aparently this "UGL" already does everything I was trying to do with DirectQB 2.0
Posted: Wed Aug 31, 2005 5:41 am
by {Nathan}
Hey, I am all for porting this to FB... but my laptop broke, so I can't...