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Submissions Needed for QB Express #9

Posted: Wed Mar 23, 2005 11:04 pm
by Pete
Deadline for Issue #9: April 15th

It's already time to start getting stuff together for the next issue. Here's a list of what's in store so far:
  • STUFF I HAVE:
    -Writing A Simple BASIC Interpreter - Vincent Peters
    -ACCEPTED DOS/CONSOLE COLOR USAGE - St?phane Richard
    -EFFECTIVE ASCII DEVELOPMENT - St?phane Richard
    -Game Review - Joseph Burke
    -Game Review - Cha0s
    -COMMERCIAL AND PROFESSIONAL APPLICATION DEVELOPMENT: Part One - St?phane Richard
    -COMMERCIAL AND PROFESSIONAL APPLICATION DEVELOPMENT: Part Two - St?phane Richard


    STUFF I'M WAITING ON:
    -PHP Series Part 3 - 19day
    -I.F. Games Chapter 4 - Na_th_an
    -Game Review(s) - Lachie Dazdarian
    -Horse Comic - Rattrapmax6
    -Music Tutorial - Matt2jones
    -Game Review - Vohaul


    STUFF THAT I MIGHT GET:
    -OpenGL in FreeBasic Tutorial - RelSoft
    -Game review - Oz
    -FB GUI Tutorial Part III - Nekrophidius
    -Foreshadowing Tutorial - Levi


    LETTERS TO THE EDITOR:
    -St?phane Richard (Mystikshadows)

Not very much yet, but I'm sure you folks will send in more stuff in the coming weeks. All kinds of articles are needed (tutorials, editorials, letters to the editor, QB humor articles, rants, reviews, interviews, previews, QB / blast from the past articles, etc.).

I'm especially looking for reviewers (if you're interested but don't have a game to review, contact me and I'll set you up).

I also need a game for the Gallery, as always.

Send your submissions to pberg1@gmail.com, or PM me!

Posted: Wed Mar 23, 2005 11:23 pm
by Levi
I wonder if I can be quicker this time (What was it, six months last time?) and get my foreshadowing tutorial.

Don't plan on it, but I think I could give it a shot.

TSR

Posted: Thu Mar 24, 2005 4:07 am
by LILY
Would it be possible to have an article on this subject with several easy exemples of applications?
I read one old Tutorial but additionnal inputs would be welcome for many I think.

Posted: Thu Mar 24, 2005 11:55 am
by vohaul
I've been a games reviewer since 1999, so set me up and let me at 'em :D

Posted: Sat Mar 26, 2005 5:43 am
by m2j
hmm.... I've noticed the last two issues you haven't mentioned waiting on my articles... could it be that they are some of the 'substandard' work you can't bear publishing? Well tough shit, cause I'll be sending you the new one by the end of this week!

If you're really stuck for a game I've just finished the final beta test of 'The Dark Castle', yet another miniRPG, but seeing as its not graphicly proficiant (even by my standards), don't stop looking for candidates just yet...

matt

Posted: Sat Mar 26, 2005 7:45 am
by Pete
List updated.

Still looking for more articles, especially REVIEWS!

Posted: Sat Mar 26, 2005 9:56 am
by Mitth'raw'nuruodo
How about SpaceMerc for the Gallery?

BTW, There's a new update to the core demos.

Posted: Sat Mar 26, 2005 11:38 am
by Pete
I'd prefer to get a different game for the Gallery, because there has been shooter overkill in the magazine for the last two issues. (The last two galleries, and the poll last month, plus two reviews of shooters.)

And honestly, they're all pretty much the same. There's never any originality in space shooters. I want to feature something unique.

Posted: Sat Mar 26, 2005 12:16 pm
by Mitth'raw'nuruodo
Not yet in mine, but I got ideas.... :D

Posted: Sat Mar 26, 2005 5:09 pm
by Rattrapmax6
:D Heh, I won in unique, my has a intergalatic postman!!!!!!!!

How bout Robo Raider FB remake?? I got several days to build gfx b4 the mag, then make you screens, I allready have all goals, objectives, & story line in place.. :wink:

Posted: Sat Mar 26, 2005 7:34 pm
by Mitth'raw'nuruodo
Ok, How about my 3D Rubik Cube Solver in QB....Isn't that unique?

Posted: Wed Mar 30, 2005 11:48 pm
by Pete
List updated.

You've got half a month to get your submissions in!

Posted: Fri Apr 01, 2005 5:40 pm
by Nodtveidt
I will try my best to get my next tutorial in for the next QBE but I cannot make any promises. Things are exceedingly busy here right now... :?

Posted: Tue Apr 05, 2005 5:37 pm
by Pete
Ten days left to get submissions in!

Posted: Thu Apr 07, 2005 12:47 pm
by Anonymous
yeah, I dissapeared for quite a while... totally consumed by my uni graphics course. http://19day.com/notjournal/ my blog has details on what hell my life has been at late, why did I take that course, ugh.

And now I've got exams, starting with, of course, graphics, tomorrow. And my exams go to the 18th. So I'll not likely be able to do anything for this issue either.... but after this exam period, assuming I pass everything... I'm done... university over, just have to go back for convocation and get my diploma... then I get to work at wendy's or something :P

Posted: Thu Apr 07, 2005 1:45 pm
by Pete
No problem. If you want to continue your PHP series in Issue #10 or later, that's fine. Good luck on your tests. I know the feeling...I've got about ten huge projects I've got to do over the next month for my classes, and also exams the first week of May. So yeah, don't be surprised if the April Issue is a bit smaller than usual (not to mention the huge drop in submissions from the last two months)...

Posted: Thu Apr 07, 2005 2:00 pm
by Mitth'raw'nuruodo
hey Pete I offered something for the gallery.... :roll:

Posted: Thu Apr 07, 2005 3:44 pm
by Pete
I know, but I already told you: we've featured space shooter for the last two galleries, plus two or three space shooter reviews. I'm holding out for something original... If I don't get anything else, I'll do it on SpaceMerc.

No offense, but I just wish somebody would come up with an original game once in a while...

Posted: Thu Apr 07, 2005 5:38 pm
by Levi
I can only do game plot lines myself. I only do general coding. I'll tell you what though. If I can get a few people together we can come up with a short demo for a game in a month. That would be original. Too bad it couldn't be this month.

Posted: Fri Apr 08, 2005 2:04 pm
by Mitth'raw'nuruodo
Hey, Pete, don't worry I don't take offense easily. :wink:
I accually want critism, its the only way we can better ourselfs.

Defining "original"...not to many games are original anymore....sadly.... :cry:

Levi:
Ok. I'll help, just PM me with something.