I just made this little mini game in QBasic. It is just like Sokoban, but I threw in some cops that get in your way! There are only three level so far, but I will add more if anyone likes the game. I might even port this to the Gameboy in C!
http://www.geekbasic.com/downloads/POTSMUG.zip
Another game I am working on is almost complete, I just need to add a few more levels. The game is a turn based rpg with some arcade elements. That probably makes no sense, but it is like playing an old Atari 800 rpg with a Win 9x interface. I am programming it in Just Basic. Here is a link if you want to try it out. There is only one level, but it should take some time to complete.
http://www.geekbasic.com/downloads/DUNGTAMA.zip
Sokoban clone and a new RPG for Windows
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I'm always interested to play and glad to see new QBASIC games, but...your Sokoban game, although interesting, could use some necessary tuning.
Erm...you should implement code that prevents double move. Meaning, when I push the arrow key once, I should not be able to move until I release the key and press it again. Also, why are moves counted if I'm pushing onto the wall?
Finally, the game ended when I finished the first level. Hrm...did you playtest this properly?
Hope you'll find will to improve on this and add more levels. It's interesting.
Erm...you should implement code that prevents double move. Meaning, when I push the arrow key once, I should not be able to move until I release the key and press it again. Also, why are moves counted if I'm pushing onto the wall?
Finally, the game ended when I finished the first level. Hrm...did you playtest this properly?
Hope you'll find will to improve on this and add more levels. It's interesting.
Lachie Dazdarian - The Maker Of Stuff