QB Express #28
Posted: Sun May 11, 2008 7:19 pm
[html]<p><strong>QB Express #28</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on May 11, 2008<br>
It's May, <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a> is here!<br><br>This issue is full of wonderful things, like SEVEN tutorials and FIVE articles, all about QBasic and FreeBasic.<br><br>Pritchard teaches us about Game Camera Systems; Imortis Inglorian brings us "Bitflags and You"; Kiyote Wolf gives us the rundown on his method of "Amazing Cheap Texturemapping"; Lachie Dazdarian contemplates the eternal struggle of "The Game Developer versus the Programmer"; Mac gives us the skinny on the QBasic.com forums; notthecheatr starts his series on "Scripting Solutions for Games" with "Part I: Rolling your own interpreter"; and Pritchard talks to us "About Design."<br><br>It's a fun-filled, jam-packed issue. Read it all in <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a>!</p>[/html]
It's May, <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a> is here!<br><br>This issue is full of wonderful things, like SEVEN tutorials and FIVE articles, all about QBasic and FreeBasic.<br><br>Pritchard teaches us about Game Camera Systems; Imortis Inglorian brings us "Bitflags and You"; Kiyote Wolf gives us the rundown on his method of "Amazing Cheap Texturemapping"; Lachie Dazdarian contemplates the eternal struggle of "The Game Developer versus the Programmer"; Mac gives us the skinny on the QBasic.com forums; notthecheatr starts his series on "Scripting Solutions for Games" with "Part I: Rolling your own interpreter"; and Pritchard talks to us "About Design."<br><br>It's a fun-filled, jam-packed issue. Read it all in <a href="http://www.petesqbsite.com/sections/exp ... x.html">QB Express #28</a>!</p>[/html]