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What do I need to add?

Posted: Wed Dec 19, 2007 9:04 am
by Mentat
Here's the main pipeline I've drafted up:

Code: Select all

'main game engine order:
'1)draw sky 
'2)draw ground
'3)draw objects and people
'5)draw HUD
'4)Check for combat and actions
'5)AI, movement, attack, and actions
'6)move player if player moves
'7)if player is alive and doesn't quit, then loop again

'main menu:
'1)new game
'2)load game
'3)save game
'4)introduction

'in-game menu:
'1)return
'2)non-HUD stats, abilities, skill levels, etc.
'3)save
'4)exit
And how many polygons can FB draw per frame and still run at a decent rate of frames?

Posted: Wed Dec 19, 2007 9:32 am
by MystikShadows
That would probably depend more on the hardware than anything else.

Posted: Wed Dec 19, 2007 9:43 am
by Mentat
That might be a problem then :( . Well, what would be a ballpark number for a somewhat slower than average computer? 1000?

Posted: Wed Dec 19, 2007 10:41 am
by Seb McClouth
I'd add another item to your main menu, exit... might be handy...

grtz

Posted: Wed Dec 19, 2007 10:41 am
by MystikShadows
Most PC's in the past 6 years or so have some kind of graphic acceleration in place DirectX or OpenGL so I think it's safe to assume that drawing and filling about 100,000 polygons should be decent on most of them.

Posted: Wed Dec 19, 2007 4:03 pm
by Mentat
100,000? Then I guess I'm pretty safe.

Thanks for Exit :lol: .

Posted: Wed Dec 19, 2007 4:05 pm
by Seb McClouth
np!