Me and my friend are working on little 3D programs and working up to bigger ones. Currently, I am having trouble finding QB/VB compatible code for 3D applications. I don't know any calculus, so code would be highly appreciated.
At the moment, I am looking for rotation code especially, but it all seems to be written in C++. Problem is, I can understand C to a degree, but not C++.
I've currently got a starfield and 3D sprites, but without rotation it is a bit feeble.
3D code wanted
- commanderkeen
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You may want to look at the sites tutorials http://www.petesqbsite.com/sections/tut ... cs.shtml#5
I'm pretty sure what you need is there in one of the tuts
I'm pretty sure what you need is there in one of the tuts
Relsoft's 3d tutorials (http://qbnz.com/pages/tutorials/index.html at the bottom of the page) give you all the information you need to handle polygon-based 3d stuff, and have plenty of examples. Even if you have other 3d tutorials, I reccomend printing at least the first two of these off. They're good for referance material.
- commanderkeen
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