Just a newb thang (pardon my slang...)
Posted: Tue Nov 07, 2006 6:03 pm
Hello everyone in QBland!!!
My name is Michael Connolly, a newbie to qb (the qmunity, not the language ^^), and i've made this post not just as a "hello, i exist" to the forum, but rather a bit of a question.
I've been a little dungeon crawler around the areas here, and ive come to know about all the QBRPGs out there, and i've also fallen to Darkdreads awesome creations (who couldnt?), and not to be rude, but just what is it that really "makes" a QBRPG now a days? The industries standards have always been different from the qmunity's (for better or worse), and i really wanna see what people want from an QBRPG developer such as myself. Not just to make a name for myself, but i think that alot more creations need to be put out there. What would be the most useful in a QBRPG engine? all my source will be open (of course), so... what can i give to this coding community is terms of that kind of stuff. I should have some screens of my working project, OverRide, in a few weeks.
I hope someone understands what i'm asking, and i hope i don't sound arrogant (or newbish ), but feel free to give me a (shout out ^^)
Peace out!
My name is Michael Connolly, a newbie to qb (the qmunity, not the language ^^), and i've made this post not just as a "hello, i exist" to the forum, but rather a bit of a question.
I've been a little dungeon crawler around the areas here, and ive come to know about all the QBRPGs out there, and i've also fallen to Darkdreads awesome creations (who couldnt?), and not to be rude, but just what is it that really "makes" a QBRPG now a days? The industries standards have always been different from the qmunity's (for better or worse), and i really wanna see what people want from an QBRPG developer such as myself. Not just to make a name for myself, but i think that alot more creations need to be put out there. What would be the most useful in a QBRPG engine? all my source will be open (of course), so... what can i give to this coding community is terms of that kind of stuff. I should have some screens of my working project, OverRide, in a few weeks.
I hope someone understands what i'm asking, and i hope i don't sound arrogant (or newbish ), but feel free to give me a (shout out ^^)
Peace out!