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Makeing .exe

Posted: Mon Oct 11, 2004 3:00 pm
by Killer
Well i have downloaded the compiler thingy but when i click make.exe it says enter spec now whats that?????

Posted: Mon Oct 11, 2004 3:06 pm
by Z!re
If using Qbasic 45, or PDS 71,then just click:
Run->Make EXE file

Make sure it's set to: Stand-Alone EXE

Click: Make EXE


The EXE file will be located in your current DOS path, that is: the same as QB, unless you've changed it.

Posted: Mon Oct 11, 2004 3:22 pm
by Killer
ye thats what i go to do and it says enter spech and i dont no what that is[/img]

Posted: Mon Oct 11, 2004 3:34 pm
by potato
you're not using a file called "make.exe" are you?

there's a RUN menu from within the IDE, and one of the options
in that menu is "MAKE EXE"

Posted: Mon Oct 11, 2004 3:49 pm
by Killer
no i am i think , can i post screenys up anyway it says
link: warning L4051: BCL7OEFR.LIB cannot fide libary
Enter new spech file: _

Posted: Mon Oct 11, 2004 3:52 pm
by Killer
i think i need to make a .LIB file as it has lost mine or it dosent work so how can i make 1

Posted: Tue Oct 12, 2004 5:18 am
by Z!re
When it says enter spech:
Just type in the path to your QB folder, for example:
d:\qbasic71\

Which is where my BCL7OEFR.LIB is located.


You could also go to: Options->Set Paths
And make sure thoose are set correctly, though, it doesent work for me, i still have to specify d:\qbasic71\ each time..

Remeber to include the last \, or you'll have to type out the libname: BCL7OEFR.LIB... which is a bit annoying, as you only need to type the path.



To type a backslash \, in the QB IDE, hold ALT GR, and press 92, let go of ALT GR..

Posted: Tue Oct 12, 2004 4:04 pm
by Digital Shadow
whoa there.... save yourself a world of trouble and use qbasic 4.5, in my opinion many times easier and all round good than 7.1
get it at
http://www.icarusindie.com/programming/ ... s/qb45.zip

Posted: Tue Oct 12, 2004 4:51 pm
by Z!re
DigiShad, it's the same you know...

QB45, QB71, doesent matter...


I use 71, never had any problems with it... I used 45 before.. but stopped simply because it can't handle as much data and code as 71.

Posted: Wed Oct 13, 2004 2:06 pm
by Digital Shadow
no kidding, I had trouble with it, but mabee I'll try it out again, then I can manage to avoid that "out of memory" error in my 3D stuff....

Posted: Wed Oct 13, 2004 4:53 pm
by Z!re
Or you could try to compile from the commandline, saves LOADS of memory.. the QB IDE is a memory hog... really...

Posted: Thu Oct 14, 2004 1:41 pm
by Guest
I should, that was without compiling tho. I'll end up compiling from the prompt to run my progs if I need that, but I can support arround 40000 vertecies before it oopses