Hex based map movement
Posted: Wed Dec 14, 2005 3:05 am
Hi all from an old coder who is new to the forum.
I am working on a conversion of a 1980's solo board game - 'Barbarian Prince' from Metagaming Corp.
This is a prime candidate for a mixed graphic/text adventure being the exploits of a young prince whose parents have been killed and whose throne has been stolen by a usurper. The player has 70 game days to wander around the kingdom, enlist a band of followers, find the lost 'Crown of the North' and reclaim his throne.
The problem is that the map of the kingdom is hex based and I was wondering whether anyone has already developed a hex based movement system? Plotting moves from hex to hex doesn't seem difficult until it comes to developing the map and displaying it. All the RPG stuff I have seen so far seems to be square tile based, and that isn't what I want.
Can anyone help
I am working on a conversion of a 1980's solo board game - 'Barbarian Prince' from Metagaming Corp.
This is a prime candidate for a mixed graphic/text adventure being the exploits of a young prince whose parents have been killed and whose throne has been stolen by a usurper. The player has 70 game days to wander around the kingdom, enlist a band of followers, find the lost 'Crown of the North' and reclaim his throne.
The problem is that the map of the kingdom is hex based and I was wondering whether anyone has already developed a hex based movement system? Plotting moves from hex to hex doesn't seem difficult until it comes to developing the map and displaying it. All the RPG stuff I have seen so far seems to be square tile based, and that isn't what I want.
Can anyone help