Whats everybody up to?
Whats everybody up to?
Whats everybody coding right now? Im typing a tutorial and a making a BMP compatible tile arrenger/map editor. Im just curious to know what everybody codes for fun !
C:\DOS
C:\DOS\RUN
RUN\DOS\RUN
C:\DOS\RUN
RUN\DOS\RUN
- {Nathan}
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Re: Whats everybody up to?
I finally have a progect: I am gonna make a game for th 1 key challenge.Zamaster wrote:Whats everybody coding right now? Im typing a tutorial and a making a BMP compatible tile arrenger/map editor. Im just curious to know what everybody codes for fun !
- SebMcClouth
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- Joined: Fri Apr 29, 2005 2:20 am
- Location: Inside the Matrix
Click my signature, or: http://plantasy.darkwizard.org/
Then click the image to the left on that site..
Then click the image to the left on that site..
I have left this dump.
I am making a revamp of the ISRB ratings board...This time I'm depending QB community to make this version the best for everyone...click on QB news & announcements in the index if you want to help me(under the ratings revamp...) and please help me make this one not so crappy but still keeping the Screw you PTA! in it...
At this very second, I'm preparing PTCXL 1.3 for release. Current projects include: 3 games for the TG16 console (1 virtually complete, just missing some artwork), an FPS called Two Lords coded in VC++, an MMORPG called Crescent Twilight coded in VC++ and GCC (Unix), an RPG called Phantasm coded in FB, an unannounced platformer coded in FB, and an unannounced RPG coded in FB. I'm also doing music for someone else's RPG. Plenty to keep me busy. I'm also one of the few people selected for closed beta testing of eROSE (www.roseeurope.com) so that's occupied much of my time lately.
Buncha small games for Classix, and then a game for that one-key programming compo.
If you need music composed in MP3, WAV, or MIDI format, please contact me via email.
Xerol's Music - Updated Regularly!
Xerol's Music - Updated Regularly!
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Making the Automotive models for FreeSpeedRacer, working on ASCII Picture/Painter Lab 1.0 (Or was it Painter/Picture? hmm,. I'll have to check.. lol), brainstorming on what's the best level engine for my 3D Robo Raider game (I made all the robot models.. ^_^), learning how to print stuff in FreeBASIC, ect, ect, ect....
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)
(x.t.r.GRAPHICS)
- {Nathan}
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ASCII drawer, ehh? I am working on a small, simple one without much features, and if I can't find a better one that runs in 80 by 50 mode, then I will probably finish it.Rattrapmax6 wrote:Making the Automotive models for FreeSpeedRacer, working on ASCII Picture/Painter Lab 1.0 (Or was it Painter/Picture? hmm,. I'll have to check.. lol), brainstorming on what's the best level engine for my 3D Robo Raider game (I made all the robot models.. ^_^), learning how to print stuff in FreeBASIC, ect, ect, ect....
- The Awakened
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Well, I recently switched over to FreeBasic, and man does it ever kick ass. I'm learning how to use Windows API calls in my programs, partly for the hell of it, partly so I can have a full fledged map/data file editor program for the game I'm still working on, Subterra, a small RPG.
I'm also sorta working on my C++ tut part 2.
I'm also sorta working on my C++ tut part 2.
"Sorry for beating you up with a baseball bat Julian, but I DID think that you were a samsquanch."
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All the project info for it is here:Nathan1993 wrote:ASCII drawer, ehh? I am working on a small, simple one without much features, and if I can't find a better one that runs in 80 by 50 mode, then I will probably finish it.Rattrapmax6 wrote:Making the Automotive models for FreeSpeedRacer, working on ASCII Picture/Painter Lab 1.0 (Or was it Painter/Picture? hmm,. I'll have to check.. lol), brainstorming on what's the best level engine for my 3D Robo Raider game (I made all the robot models.. ^_^), learning how to print stuff in FreeBASIC, ect, ect, ect....
http://adaworld.com/asciiforum/viewforum.php?f=19
It's a very nice one,.. .. Tho the canvas is 80x32,..
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)
(x.t.r.GRAPHICS)