Posted: Thu Feb 03, 2005 3:42 pm
Okay, animation? w/GET PUT?
Thats easy, here you go...
I learnd this on my own so I can break this down 100%, any Qs on any thing I put I can answer...
Now first off you need to have two ships, both the same except for the flames coming out the rockets.. DIM 'em ship1 and ship2 and GET them... Now you make a master LOOP..
this keeps the animation going.. now we make a frame control inside the master LOOP..
Now this will alow you to switch the ships every 3 frames.. Now we add the frames using the control "i"
And there you have it, if you want a 100% working example, I'll be more than glad to write that for you,. but this should give you the basics.
Have fun animating!

I learnd this on my own so I can break this down 100%, any Qs on any thing I put I can answer...

Now first off you need to have two ships, both the same except for the flames coming out the rockets.. DIM 'em ship1 and ship2 and GET them... Now you make a master LOOP..
Code: Select all
DO
LOOP UNTIL INKEY$ = CHR$(27)
Code: Select all
DO
FOR i = 1 TO 6
WAIT &H3DA, 8
FOR a = 1 TO 1000: NEXT
NEXT
LOOP UNTIL INKEY$ = CHR$(27)
Code: Select all
DO
FOR i = 1 TO 6
WAIT &H3DA, 8
IF i <= 3 THEN PUT (sx, sy), ship1, PSET
IF i > 3 THEN PUT (sx, sy), ship2, PSET
FOR i = 1 TO 1000:NEXT
NEXT
LOOP UNTIL INKEY$ = CHR$(27)

Have fun animating!
