Page 2 of 2

Posted: Mon Aug 27, 2007 4:23 pm
by Mentat
Well, There are a lot of polygons (mostly quads) too numerous for me to preplan painting, but maybe regualar enough for an algorithm. They're mostly cube sides.
And by the way, the aux lines will take care of the thin triangle problem.
That's my main reason for using it.
A) Since Polygon edges are printed over auxs, no aux means no paint (outside of the figure) 8)
B) Since the computer goes down the lines, ALL of those stuborn little pixels WILL be painted :twisted: .