Well in my last tutorial about Plot Line Creation...I sort of touched on this. Giving both the good and bad guy a past, a reason for hatred or love. SOmething that either drives them or makes them who they are. But I think I need to expand on this. Especially for secondary characters. This will greatly improve ones ability for the creation of dialogue between characters. Usually in amature games you get
"What do you want?"
"To cross."
"Fight first."
"OK."
And then they fight. This is ridiculous, and not in a funny way. So I think I'll develop a character creation tutorial. Would anyone here be willing to read it? DOes this sound interesting? I mean we could turn that convo into this.
"Guard: This is his Majesty's private bridge, you may not pass."
"Levi: Please, I must cross. Kiana is in trouble."
"Guard: I said leave, urchen."
"Levi: Please, I don't want trouble."
"Guard: Well you've just found it. Cain, we have a trouble maker, get over here."
Then the fight scene.
Character creation tutorial....
Character creation tutorial....
Later days,
Matthew
May those who love us love us
And those who don't
May the good Lord turn their hearts
And if he doesn't
May he turn their ankles
So we'll know them by their limping
-Irish prayer
Matthew
May those who love us love us
And those who don't
May the good Lord turn their hearts
And if he doesn't
May he turn their ankles
So we'll know them by their limping
-Irish prayer