maximum of files compiled at the prompt

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SebMcClouth
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maximum of files compiled at the prompt

Post by SebMcClouth »

I have for example the next file to compile:

Code: Select all

@echo off

bc /o /Ot /Fs /G2 /Fpi /E /X filename1.ext;
bc /o /Ot /Fs /G2 /Fpi /E /X filename2.ext;
bc /o /Ot /Fs /G2 /Fpi /E /X filename3.ext;
REM Etcetera...

ren filename1.obj a.obj
ren filename2.obj b.obj
ren filename3.obj c.obj

link a+b+c,,nul
How many files can actually be compiled with PDS?

grtz
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Post by Z!re »

"Unlimited"

The link commandline have a max lenght, which is why I used the rename to a, b, c [...] approach..
I have left this dump.
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SebMcClouth
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Post by SebMcClouth »

So that means that Link is actually limited to link 26?
I know why you're here. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer...<br>
Unfortunately, no one can be told what Qbinux is. You have to see it for yourself.
Guest

Post by Guest »

Link can read commands from a file, no line length limits there...

link @comfile.txt
MystikShadows
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Post by MystikShadows »

The PDS and VB-DOS also have a limit of 64 Overlays of 256 KB each (if you're into overlays)....But yeah you could easily have hundreds of bas modules that would compile into those 64 overlays. :-)
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{Nathan}
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Post by {Nathan} »

I am pretty sure that The Awakened or someone wrote a tutorial for QBXP on how to use overlays, if you are interested.
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SebMcClouth
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Post by SebMcClouth »

Yeah sure!!
I know why you're here. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer...<br>
Unfortunately, no one can be told what Qbinux is. You have to see it for yourself.
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Post by MystikShadows »

I think it was na_th_an that wrote that (correct me if I'm wrong) ...I wrote something on that too a while back ...go to my website:

http://www.ascii-world.com

and hit the advanced techniques, you'll see it there entitled "Breaking the 640 Kb Barrior [P.D.S. / VB-DOS Pro]" you'll need one of these two compilers to do the overlay techniques.
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Post by The Awakened »

Nathan1993 wrote:I am pretty sure that The Awakened or someone wrote a tutorial for QBXP on how to use overlays, if you are interested.
In the words of Shaggy: "It wasn't me."

:wink:
"Sorry for beating you up with a baseball bat Julian, but I DID think that you were a samsquanch."
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Post by Rattrapmax6 »

The Awakened wrote:
Nathan1993 wrote:I am pretty sure that The Awakened or someone wrote a tutorial for QBXP on how to use overlays, if you are interested.
In the words of Shaggy: "It wasn't me."

:wink:
"Seeing is believing so you better change specs"

:lol:
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{Nathan}
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Post by {Nathan} »

The Awakened wrote:
Nathan1993 wrote:I am pretty sure that The Awakened or someone wrote a tutorial for QBXP on how to use overlays, if you are interested.
In the words of Shaggy: "It wasn't me."

:wink:
i was about to say that, but i went with you instead. good thing na_th_an doesnt thnag around here.
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