GameBasic a good idea?
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GameBasic a good idea?
Sorry for the SPAM, but I just want to know:
GameBasic for DOS is to be a version of BASIC for games. It is to contain built-in graphics with sprites, transparencies, clipping, sfx and better drawing routines. This will be for EGA, VGA, Mode-X and SVGA. It will also include digital sound for AdLib and Sound Blaster. It will work for 8086 to Pentium. There should be versions for 16-bit and 32-bit DOS. It will have unsigned number types and variable-length strings in user-defined types. There may be a GUI. Language extensions will be able. Anyone interested? Should I make it? Feedback would be appreciated.
GameBasic for DOS is to be a version of BASIC for games. It is to contain built-in graphics with sprites, transparencies, clipping, sfx and better drawing routines. This will be for EGA, VGA, Mode-X and SVGA. It will also include digital sound for AdLib and Sound Blaster. It will work for 8086 to Pentium. There should be versions for 16-bit and 32-bit DOS. It will have unsigned number types and variable-length strings in user-defined types. There may be a GUI. Language extensions will be able. Anyone interested? Should I make it? Feedback would be appreciated.
Joseph Rose, a.k.a. Harry Potter
Creating magic in the computer community...or at least striving to!
Creating magic in the computer community...or at least striving to!
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How are you going to do it? It will have a RAD/IDE or a command line? It will be an interpreter, a P-code compiler/interpreter, or a true compiler?
An interesting idea could be a compiler that create flash or java executables (emitting java/actionscript code) so that games can be developed for internet pages.
Also... Will be free software (open source)? Or freeware/shareware? Or omething else?
An interesting idea could be a compiler that create flash or java executables (emitting java/actionscript code) so that games can be developed for internet pages.
Also... Will be free software (open source)? Or freeware/shareware? Or omething else?
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To be honest, I'm not much interested in a shareware.
Also, XST Basic for DOS is already a good solution, and it's free.
It can be found at http://www.geocities.com/snakessoft/xst.html or at http://www.geocities.com/snakessoft/vault.html.
It provides an interpreter, a c emitter, 2d and 3d games creation... The only problem, it isn't open source.
Most of DOS users, nowaday, use freedos on old machines, and so I don't think they'd like to spend money to buy software (but I could be wrong)
So, IMHO, you should either release your work as free software, or choose another target (embedded games in web pages, or games for mobile devices)
Good luck
Also, XST Basic for DOS is already a good solution, and it's free.
It can be found at http://www.geocities.com/snakessoft/xst.html or at http://www.geocities.com/snakessoft/vault.html.
It provides an interpreter, a c emitter, 2d and 3d games creation... The only problem, it isn't open source.
Most of DOS users, nowaday, use freedos on old machines, and so I don't think they'd like to spend money to buy software (but I could be wrong)
So, IMHO, you should either release your work as free software, or choose another target (embedded games in web pages, or games for mobile devices)
Good luck
- qbasicfreak
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Well, a game-oriented basic compiler is needed for DexOs (http://www.dex4u.com).
DexOs is a tiny, dos-like 32-bit OS with an original GUI, that instead of using a window interface tries to simulate a gaming console.
It's 100% written in ASM, so if you are a good ASM coder maybe it could be your target: the author already said that needs a basic language, something like DarkBasic or BlitzBasic (easy to use, not too advanced, without features like OOP or pointers, but with a lot of built-in graphics and sound commands).
Have a look at the site, maybe your work could be more appreciated here.
DexOs is a tiny, dos-like 32-bit OS with an original GUI, that instead of using a window interface tries to simulate a gaming console.
It's 100% written in ASM, so if you are a good ASM coder maybe it could be your target: the author already said that needs a basic language, something like DarkBasic or BlitzBasic (easy to use, not too advanced, without features like OOP or pointers, but with a lot of built-in graphics and sound commands).
Have a look at the site, maybe your work could be more appreciated here.
yeah
i think its good
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XST Basic for dos is now open source: http://sourceforge.net/projects/xstbasic/