QB Express Article Requests
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I hope you'll finish the worms-like engine tutorial. FreeBASIC? Well, I guess I'll be able to convert it to FB once I see how you will do it.
Lachie Dazdarian - The Maker Of Stuff
- Codemss
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I have to say that this tutorial is a hard subject to write about, and it isn't going to be one of my best tutorials, believe me...
. It covers too much theory, this is because I can't actually write such an engine myself. I also covered how to save big maps with a binary storage method, but this is also mostly theory since the scrolling would be very hard to realize. I will try to finish it however, but don't expect too much of it.
To compensate the things that I haven't covered good enough in my opinion, I will add some things about movements and bouncing particles and projectiles, and that kind of stuff.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
To compensate the things that I haven't covered good enough in my opinion, I will add some things about movements and bouncing particles and projectiles, and that kind of stuff.
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
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1d, huh? Ok... Jusy never saw a 1d game or something.Mentat wrote:I submitted a tutorial on 1-d projectile motion. I'm thinking about doing one on 2d next.
Well, I've finished the worms-engine tutorial. It has become a reasonable tutorial, but too much theory in my opinion. It doesn't give you much code, only the ideas behind it. Just some basics. Still 9 full pages in Word. The next thing i'm writing is about special effects in games. Here's what I think I will be covering:
Special effects in games
Interpolation
- Linear interpolation
- Cosine interpolation
- Cubic interpolation
Palette manipulation
- The screen 13 palette
- Palette manipulation
- Interpolation in graphics
- The gradient SUB
Simple physics
- Gravity
- Bouncing
- Air resistance and top speed
Mixing colours
- Fake translucency
- True translucency in greyscale modes
- Using LUT?s
Particle effects
- Setting up the motion
- Some examples
Blobs
- Setting up the lightmap
- Other lightmaps
Realistic water for games
- Top view
- Side view
- Water reflections in RPG?s
Fire effect
- Fire theory
- Some cool tricks
Rotating and scaling images
- Theory
- Optimizing
Good movements for particles
- Sin and cos movements
- Average
- Complexer equations (weighted average and SIN inside SIN etc.)
Perlin noise
- Theory
- Making it tile
- Distortion using perlin noise
Some things may be a bit vague because I made this stuff for myself, but you will probably still able to understand it.
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
Yes, but 2d and 3d projectile motion is based on 1d kinematics. After all, movement and rate of movement are based of vectors. And vector components are 1d math. Projectile motion will solve half of your problems.Codemss wrote: 1d, huh? Ok... Jusy never saw a 1d game or something.
And here's a trick for gravity:
Y = -4.9 * T? + V * T + H
Where:
T is elapsed time
V is your horizontal velocity
H is initial height (usually zero if at ground level)
Y is the height you want to know after throwing it.
For any grievances posted above, I blame whoever is in charge . . .
- Codemss
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Ok, it just sounded kinda weirdYes, but 2d and 3d projectile motion is based on 1d kinematics. After all, movement and rate of movement are based of vectors. And vector components are 1d math.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
I'm taking physics, and just about everything it a vector. Well, for now at least. I think they're starting to get into my dreams. There's too many of them. ![Shocked :shock:](./images/smilies/icon_eek.gif)
And that's why my tutorials are math based. I use math to make up for my lack of programming expertise.
![Shocked :shock:](./images/smilies/icon_eek.gif)
And that's why my tutorials are math based. I use math to make up for my lack of programming expertise.
For any grievances posted above, I blame whoever is in charge . . .
- Codemss
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Goddamn! I finished the worm-like engine tutorial, but forgot to post it! Can somebody kill me? Im such a retard! Well, I guess I will post it in the next issue. I think it really sucks though.
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL
I was going to write a tutorial on a 3d First person maze, using at tops 2 kilobytes for pics, maze array, and source. But my program has a bug (it still works without error, but it's super-imposing pictures). Once I fix it, I'll work on the tutorial. So basically, it's memory mangagement in a game.
Not only that, but it's fast. Ish. Okay, I'll stick with memory.![Confused :?](./images/smilies/icon_confused.gif)
Not only that, but it's fast. Ish. Okay, I'll stick with memory.
![Confused :?](./images/smilies/icon_confused.gif)
For any grievances posted above, I blame whoever is in charge . . .
I don't mean to necropost, but I'd rather do this than start a new thread. Are there any specific requests for articles? I'd like to contribute, but I can't come up with anything to write an article about at the moment.
One thing I would kind of like to do is write a game review, does anyone know of a recent (or not) QB game that hasn't been reviewed in the zine yet?
One thing I would kind of like to do is write a game review, does anyone know of a recent (or not) QB game that hasn't been reviewed in the zine yet?
- Kiyotewolf
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erased by user
erased by user
Last edited by Kiyotewolf on Sun Apr 20, 2008 11:18 pm, edited 1 time in total.
Banana phone! We need more lemon pledge. * exploding fist of iced tea! * I see your psycho cat and counter with a duck that has a broken leg, in a cast.
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COunt me in Mentat
...I sure am
![Smile :-)](./images/smilies/icon_smile.gif)
When God created light, so too was born, the first Shadow!
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MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com
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I'd like to see what part 2 has...I liked the first one a whole lot, I wasn't sure back then if I was allowed to write letters to the editors to myself and I couldn't find a skitzo handy nearby at least I didn't think so and all my 15 personalities agreed with me...ROFLMAO
But yeah, I wanna read Part 2
, all 16 of us do .
But yeah, I wanna read Part 2
![Wink ;-)](./images/smilies/icon_wink.gif)
When God created light, so too was born, the first Shadow!
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com
MystikShadows
Need hosting? http://www.jc-hosting.net
Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com