QB Express #6 Now Available!
QB Express #6 Now Available!
<p><strong>QB Express #6 Now Available!</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on January 18, 2005<br>
The <a href="http://www.petesqbsite.com/sections/exp ... l">January issue</a> of QB Express is now up!
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<br>This month, we've got a very informative article on making IF (interactive fiction) by Na_th_an for all you text adventure fans, the second tutorial in abionnnn's series on Path Finding techniques, a little piece on "Rogue Map Storage Techniques" by Nathan1993, and the second tutorial in St?phane Richard's wonderful series on file manipulation -- this time covering Random Access Files. We've also got our first ever FreeBasic tutorial, courtest of Nekrophidius: GUI Programming in FreeBasic. Finally, 19day is back with the second iteration of his non-BASIC but totally awesome series on PHP programming. If you're looking to learn new programming techniques, look no further than this issue of QB Express!
<br>
<br>But that's not all. Rattrapmax6 / Kevin of x.t.r. GRAPHICS contributed big this month, giving us two brand new QB/FB comics starring a horse, as well as providing us with the gallery game of the month: Space Warp. Oz is back with a nice review of the Missing In Space by Crono of ForgedQB. And then we've got a new contributor by the name of Mike Wechsler who wrote an article entitled "Simply Put, Basically: My Interactions with QBasic, a True Story". And then there's the great big news section this issue. Even though there's been about two-and-a-half weeks since the last issue, the QB/FB community has been buzzin' and there's plenty of new stuff going on.
<br>
<br>But I don't want to keep you waiting. There's lots of good stuff to read this month...<a href="http://www.petesqbsite.com/sections/exp ... x.html">so have at it</a>!</p>
The <a href="http://www.petesqbsite.com/sections/exp ... l">January issue</a> of QB Express is now up!
<br>
<br>This month, we've got a very informative article on making IF (interactive fiction) by Na_th_an for all you text adventure fans, the second tutorial in abionnnn's series on Path Finding techniques, a little piece on "Rogue Map Storage Techniques" by Nathan1993, and the second tutorial in St?phane Richard's wonderful series on file manipulation -- this time covering Random Access Files. We've also got our first ever FreeBasic tutorial, courtest of Nekrophidius: GUI Programming in FreeBasic. Finally, 19day is back with the second iteration of his non-BASIC but totally awesome series on PHP programming. If you're looking to learn new programming techniques, look no further than this issue of QB Express!
<br>
<br>But that's not all. Rattrapmax6 / Kevin of x.t.r. GRAPHICS contributed big this month, giving us two brand new QB/FB comics starring a horse, as well as providing us with the gallery game of the month: Space Warp. Oz is back with a nice review of the Missing In Space by Crono of ForgedQB. And then we've got a new contributor by the name of Mike Wechsler who wrote an article entitled "Simply Put, Basically: My Interactions with QBasic, a True Story". And then there's the great big news section this issue. Even though there's been about two-and-a-half weeks since the last issue, the QB/FB community has been buzzin' and there's plenty of new stuff going on.
<br>
<br>But I don't want to keep you waiting. There's lots of good stuff to read this month...<a href="http://www.petesqbsite.com/sections/exp ... x.html">so have at it</a>!</p>
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Awww, I was looking forward the to bob comic. But yet another good issue Pete and everyone else involved!
I was wondering if anyone who has read my tutorial has any feedback about it. Is anyone interested in it's return with A*? (it would probably take a few tutorials to cover it properly) Does the explanation -> implementation paradigm work, or does it create needless haphazardness? Should I use a spell checker? Hehehe.
-abionnnn
I was wondering if anyone who has read my tutorial has any feedback about it. Is anyone interested in it's return with A*? (it would probably take a few tutorials to cover it properly) Does the explanation -> implementation paradigm work, or does it create needless haphazardness? Should I use a spell checker? Hehehe.
-abionnnn
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Yeah, I was disappointed I didn't receive any Bob comics either. Matt2jones said before issue #5 came out that he was going to make another few issues' worth and send them to me. But that's the last I've heard from him. (I've even sent him two emails, one before each issue. No response. Oh well.
Maybe he'll see this post and then send some in!
The horse comics were good too, though.
Maybe he'll see this post and then send some in!
The horse comics were good too, though.
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Assuming it's the original BASIC stamp:
[http://www.parallax.com/images/prod_jpg/27100.jpg]
Look closely at both memory and processor chips. Both are made by Microchip. =) I believe they use a PIC16C56/7. (unless it's a BASIC stamp II made by ubicom). Either way I've never really liked (and rarely used) either of these intrepretter based microcontrollers. Just a matter of taste I suppose.
-abionnnn
[http://www.parallax.com/images/prod_jpg/27100.jpg]
Look closely at both memory and processor chips. Both are made by Microchip. =) I believe they use a PIC16C56/7. (unless it's a BASIC stamp II made by ubicom). Either way I've never really liked (and rarely used) either of these intrepretter based microcontrollers. Just a matter of taste I suppose.
-abionnnn
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Play some Interactive Fiction
If you're not familiar with it, you can play interactive fiction in your web browser.
http://ifiction.org/
Or my attempt:
http://remmy.cjb.net/game/z-machine/
http://remmy.cjb.net/game/z-machine/dragon/
http://ifiction.org/
Or my attempt:
http://remmy.cjb.net/game/z-machine/
http://remmy.cjb.net/game/z-machine/dragon/