Author: Manny Najera Link to Source Code:https://ia803006.us.archive.org/view_ar ... ion%5D.zip Description: I can't say enough about this program. Manny Najera is a genius. Back in 1996, Balloon X introduced me to page flipping in screen 7 to speed up and smooth animation, using timers to manage real-time action, implementing collision detection, utilizing sine and cosine functions to create explosions, storing images within the source code, and several other nifty techniques.
Last edited by Stoves on Sat Jan 14, 2023 10:30 pm, edited 4 times in total.
Author: Angelo Mottola Link to Source Code:https://ia903006.us.archive.org/view_ar ... zle%5D.zip Description: Wetspot was one of those games that really got me excited about the graphical and gameplay capabilities of QBasic. The smooth graphics and two player options were very impressive especially considering this was Angelo's first game written in QBasic. (according to the source code comments) Another classic from 1996.
Last edited by Stoves on Sat Jan 14, 2023 11:01 pm, edited 2 times in total.
Monospace is an excellent example of a dynamic shooter. Unlike the pitiful attempts at the time, Monospace features a scripted enemy system, finite state machines, and pixel-perfect collision. Milo, the author, was an amazing programmer; highly intelligent and very friendly, always willing to help anyone with their QB needs. It was from his work that I learned proper scripting techniques, and the Monospace code was my first real exposure to FSMs. Unfortunately, Milo died of leukemia on September 24th, 1998, leaving behind only his legacy as a master QB and assembly programmer and a few of QB's top games, some of which have never been superceded.
Red Baron by Adam Stanchos was a very polished game. It showed me what good programming was. Adam personally gave me a few tips on programming and I feel that my interaction with him and his QBasic software contributed greatly to my love of programming. I was 12 years old at that time, and I am now 27. I am a Senior Software Engineer and have worked professionally since I was 19. I skipped college to work at Microsoft as a developer and have had many other jobs since, all programming. It has been a long time, but I haven't forgotten my roots!
To this day this game remains the one freeware rpg I've played all the way through. It wasn't too complex, bosses were challenging, and graphics for the most part were well done. I could power level in that game for hours. I loved the optional boss battles such as Ogien and the dragon.
This is my favorite QB game of all time.
It makes me wanna go code something whenever I play it.
I'm currently playing through it again.
Larry the Dinosaur 2. A wonderful mixture of platform, action and adventure genre featuring wacky and unconventional story about sentient dinosaurs. A somewhat short game, but compared to other QB games of the same genre, one of the best. Definitely the most fun platform QB game by my book.
DreamScape. I could probably point out Wandering Hamster or Kids of Karendow, but DreamScape is much more interesting to me as an inspiration because of its truly brilliant graphics.