Nodtveidt wrote:Or, if you insist on using old low-res modes, go for 320x240x32bpp, as it's FAR more widely supported on modern hardware than 320x200x256 (which some newer cards are mysteriously unable to do, despite being a BIOS native mode).
Nodtveidt wrote:As for sound...ditch the MIDI junk and go for modules or ogg, both are far superior and easily supported on all modern operating systems by a large number of single- and cross-platform libraries. Also, avoid mp3.
Nodtveidt wrote:And above all else...avoid anti-FB zealots, as they're rather ignorant.
Lachie Dazdarian wrote:Cool. Looking forward to your games.
I would appreciate if you would advertise them in the FBGD forum too (http://games.freebasic.ent/forum).
If you insisit on using 320*240 resolution, you can always use Scale2X or Resize2X function to double your screen for people who can't run such low-res programs in full screen. Always make both screen modes available in such cases.
Check FBGD forum for Scale2X (programming section). You can find a cool pixel perfect collision routine there and, well...all kinds of stuff.
BTW, made any QB games? I'm curious.
Nemesis wrote:Any ways my first FB game will be a martial arts real time RPG.
(Should be real fun to make.)
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