QB Express #14 Submissions

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QB Express #14 Submissions

Post by Pete » Mon Aug 22, 2005 5:37 pm

The deadline for QB Express #14 is approaching!

Deadline: September 15th

So far, I have received only ONE article for next issue. That's not good. So we need YOUR help.

We're looking for submissions of any sort, including tutorials, game reviews, editorials, interviews and more. If you are interested in writing, but don't have a topic, check out the Official QB Express Article Requests Thread. (You can also request for articles
to be written in that thread.)

Send your submissions to: pberg1@gmail.com

QB Express can't exist without your support! All submissions are greatly appreciated!

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Post by moneo » Mon Aug 22, 2005 6:46 pm

Pete,

I asked this before; maybe you missed it.

Do the articles for QB Express need to be authored by one of us members, or could we submit interesting articles authored by other people?
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Post by Pete » Mon Aug 22, 2005 7:34 pm

I prefer to publish only new / original content in QB Express. In fact, the only submissions I've ever turned down are ones where people submit oher people's articles that they've found on the Internet...I just don't want to make a magazine out of old content.

However, I will occasionally print older tutorials which haven't gotten a lot of distribution in the past, such as your two tutorials, DarkDread's unpublished RPG tutorials, Jocke The Beast's Roguelikes article and Marcade's DSock Tutorial document. I don't mind doing that once a in a while. But I certainly don't want to make a habit out of publishing previously published articles, even if most people haven't seen them before.

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Post by moneo » Tue Aug 23, 2005 9:26 pm

Pete wrote:I prefer to publish only new / original content in QB Express. In fact, the only submissions I've ever turned down are ones where people submit oher people's articles that they've found on the Internet...I just don't want to make a magazine out of old content.

However, I will occasionally print older tutorials which haven't gotten a lot of distribution in the past, such as your two tutorials, DarkDread's unpublished RPG tutorials, Jocke The Beast's Roguelikes article and Marcade's DSock Tutorial document. I don't mind doing that once a in a while. But I certainly don't want to make a habit out of publishing previously published articles, even if most people haven't seen them before.
Ok, Pete, I understand. It makes sense.
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Seb McClouth

Post by Seb McClouth » Wed Aug 31, 2005 4:21 am

Anyone interested in the development of Qbinux? I can't guarantee that I will have a new version finished by then but I can surely write an article about the changes.

grtz
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LazyLurah

Post by LazyLurah » Wed Aug 31, 2005 5:36 am

Seb McClouth wrote:Anyone interested in the development of Qbinux? I can't guarantee that I will have a new version finished by then but I can surely write an article about the changes.

grtz
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I am 8)

Seb McClouth

Post by Seb McClouth » Wed Aug 31, 2005 8:39 am

LazyLurah wrote:
Seb McClouth wrote:Anyone interested in the development of Qbinux? I can't guarantee that I will have a new version finished by then but I can surely write an article about the changes.

grtz
Seb
I am 8)
Howdy, I'll write one before the end of next week. (Then I have more changes :lol: :lol: :lol: !!!)

grtz
Seb

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Post by The Awakened » Wed Aug 31, 2005 10:33 pm

Well I certainly am. What I'm really interested in Seb, is an article defining how all the modules fit together to make the program, outlining where Novix ends and where Seb McClouth QBinux begins, and other such things! :D

I'm currently working on a Mode X tutorial... not like it's practical, what with all the SVGA libs, we don't really need tweaked VGA, but it's still a good learning tool.

I also might write an article/tutorial on script engine ideas, including easy access of variables through scripts, and "compiled" scripts.
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Post by Seb McClouth » Thu Sep 01, 2005 6:33 am

I might tell a bit about the compile-matter.
You'll read it.

grtz
Seb

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Post by MystikShadows » Thu Sep 01, 2005 7:14 am

The Awakened wrote:Well I certainly am. What I'm really interested in Seb, is an article defining how all the modules fit together to make the program, outlining where Novix ends and where Seb McClouth QBinux begins, and other such things! :D

I'm currently working on a Mode X tutorial... not like it's practical, what with all the SVGA libs, we don't really need tweaked VGA, but it's still a good learning tool.

I also might write an article/tutorial on script engine ideas, including easy access of variables through scripts, and "compiled" scripts.
I agree with the dude the just woke up (The Awakened) lol. That would be something good to read about. ;-)
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Post by Zamaster » Thu Sep 01, 2005 8:26 am

Pete, Ive been typing a MONSTER sprite effects tutorial that covers all sorts of cool stuff including alphablending, vertex rotation, masking, particles, gamma effects, scaling, and tons more! It's set up more like a reference than a tutorial and it currently is 28 k long and Ive only covered translucency and started transparency and rotation. I have much more work to do but Ill make sure Im finished before the deadline so expect something fun!
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Post by Pete » Thu Sep 01, 2005 5:56 pm

Sounds great!

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Post by {Nathan} » Fri Sep 02, 2005 4:30 pm

Ohhh... I soooo cannot wait!!!
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Post by Pete » Tue Sep 06, 2005 8:46 pm

REMINDER: Deadline in 9 days!

I have gotten very few submissions so far this month, and I'm beginning to get worried that Issue #14 will be a bit lacking. So far, I've had only FOUR articles submitted and a few letters/news briefs. Normally by this time, I have eight to ten submissions. If you have time to write an article or a tutorial, please do it.

Also, I would especially like to see some game reviews. Last issue, we didn't have any, and I found that to be very disappointing. I'm hoping that #14 won't be a repeat of that. There are a lot of awesome new FB games that haven't gotten reviewed yet. I encourage you to check them out and then tell us what you think!

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Post by SebMcClouth » Wed Sep 07, 2005 12:28 am

I'm currently workiing on a new article on Qbinux. Since Qbinux is taking up a lot of time... What do you need previewed? As long as I can run it on PDS I can handle it...

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Unfortunately, no one can be told what Qbinux is. You have to see it for yourself.

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Post by Zamaster » Wed Sep 07, 2005 4:11 pm

All my Classes are really bogging me down so I havent found time to work
on my tutorial. Im trying as hard as I can to get it done. Looks like ill be pullin' some over-nighters on weekends! Oh yeah and to get whoever's exicted drooling, Im writing examples for every topic. So that means there are 9 examples so far: Masks, Custom Drawing Routines, Pixel Rotation, Scan Rotation, Scaling, Vertex Rotation, Alphablending, Mesh Transparency, Transparency maps. Ive many a more to write!
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Post by MystikShadows » Wed Sep 07, 2005 4:40 pm

Wish I could commit that much time....not really sure this month..still a bit hectic...but I'll see what I can do ....
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Post by Xerol » Wed Sep 07, 2005 4:47 pm

When I get home, I'll post a list of game demos that I've done in the last month or so. There's about half a dozen, I'm sure someone could review one of them.
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guest

Post by guest » Wed Sep 07, 2005 5:05 pm

Pete wrote:REMINDER: Deadline in 9 days!

I have gotten very few submissions so far this month, and I'm beginning to get worried that Issue #14 will be a bit lacking. So far, I've had only FOUR articles submitted and a few letters/news briefs. Normally by this time, I have eight to ten submissions. If you have time to write an article or a tutorial, please do it.

Also, I would especially like to see some game reviews. Last issue, we didn't have any, and I found that to be very disappointing. I'm hoping that #14 won't be a repeat of that. There are a lot of awesome new FB games that haven't gotten reviewed yet. I encourage you to check them out and then tell us what you think!
maybe folks are burning out writing so many per issue maybe
4 articles or so per mag is good if they are somewhat medium
to large sized articles...? just a though as i was wondering about
that the other day...

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Post by MystikShadows » Wed Sep 07, 2005 5:34 pm

Nah I don't think so :-)....it's not a question of burning out at all...:-)...atleast not in my case...I am in the midst of moving (not everything done yet..but almost)...really a question of time for me this month. :-)...I think QB Express is like FAR from even near any kind of end ;-)....some months are harder than others...such is life :-)....

when you think of it...FB is so actively developed and people are making so many things with FB...there's no end to where it will go. :-)...byte your tongue Guest (whoever you are) lol...
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