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Gaming gold awards?

Posted: Fri Dec 31, 2004 10:22 am
by {Nathan}
They were supposed to start the polls on December 23. Hehe... everyones late around the xmas season!

Posted: Sun Jan 02, 2005 12:31 am
by Nodtveidt
Yeah, it's a little late, but it seems like most everyone forgot about it anyways. Let's face it...interest in QB has declined over the past few years...but with FB emerging now, there's going to be a whole new generation of coding fanatics about. Starting now in January, V Planet will be migrated to a QB/FB split site, and eventually, the QB side will likely be archived and no longer updated since there are so few active QB programmers anymore and almost no new announced game projects...

Have no fear though, GGA2004 will complete as planned, it's just a little behind schedule. :D

Posted: Sun Jan 02, 2005 2:44 pm
by {Nathan}

Posted: Mon Jan 03, 2005 3:24 am
by lurah-
Nekrophidius wrote:...the QB side will likely be archived and no longer updated since there are so few active QB programmers anymore and almost no new announced game projects...
Sad but true. I just find qb again but seems like it?s dying. Well, i have also problems with those limits of qb and im considering to move on c++, fb or some other language.

Posted: Mon Jan 03, 2005 11:22 am
by Nodtveidt
Unfortunately, the server V Planet is hosted on had a RAID controller failure and went down for quite awhile. We ended up losing a bunch of data from other accounts as well, including my entire FreeBASIC page. Fortunately, everything is stored locally, so when everything's fixed on the server, I'll be able to do manual restoration.

Anyways, QB has been "dead" for quite a long one's doing serious projects anymore, and most QB coders are using other things now but just hang around for the community aspect.

Posted: Mon Jan 03, 2005 5:07 pm
by lurah-
Well, i re-thinked about this qb dying thing. Somehow i believe that as long peoples makes ascii games, qb wont die. There is some thing?s on qb that im gona use, not many but still something. So kind of, it?s not really dead? Well, this is what i wana believe.

Posted: Fri Jan 07, 2005 1:36 pm
by Rattrapmax6
QB will only die if ppl let it die. :roll: If it's really such a sad thing, then y don't we look for things to restore interest?? :idea: Lets say, "If someone can make a brillant game in QB there're one heck of a programer!" We can move on to C++, VB 6.0, or FB,.. and keep QB as a once in a while test of programming flexability.. And look at nintendo, their bringing back some of the classics style games. So, they must see somthing in them, and what better way to make a classic style game than with QB?? :wink: We can hold "Classic Style Game Challenges!" under the honorment I quoted above, " heck of a programmer!"

Posted: Fri Jan 07, 2005 6:21 pm
by Guest
Yah, you sayd words of wisdom mate :wink:

I have thinked and thinked and thinked and....ok easyer way -> Do Loop :lol:

So let?s not allow qb to die. Easyest way is to make games and programs. :wink:

Posted: Fri Jan 07, 2005 6:22 pm
by Guest
It was me lurah. My cookies sucks etc. :twisted:

Posted: Fri Jan 07, 2005 8:22 pm
by Rattrapmax6
"Words of wisdom" ? Wow,. thanks. :roll: Yeah, if ppl still use it, it wont die, or it can't.. It has already gone further and done more than it was suppose to do. Look at the demos Microsoft sent with QB 1.1 (Gorilias and Nibbles) and compare them to wetspot2. We have created games that the makers of the compiler didn't even think of. We even do SoundBlaster in QB.. we have did so much, and I'm sure we loved making it what it wasn't, to just let it die.

And I find programing with it just as fun as hanging a sidewinder in my Jeep (In big open space, Do not try yourself!) That's got to say something.. :wink: So keep QB going!

Posted: Sat Jan 08, 2005 7:32 am
by Nodtveidt
QB itself presents more and more problems with each release of a Windows major version or patch. The reference to Nintendo is cute, but a more accurate correlation would be if they still coded games for the NES. :D Sure, they rehash old game designs, but they do it on their current hardware, not their old hardware that only a collector owns nowadays. The same goes for QB...only other QB programmers will play a QB game. FB will let virtually all game players out there play your game. :)

Posted: Sat Jan 08, 2005 11:34 am
by Rattrapmax6
Aye,. this is the reply I'd thought I'd get. I said not to keep QB are main source, but just to keep it alive.. Everyone seems to refer to the language dieing as sad. Yeah I'll program with FB, altho I wont release ne thing till I can nail RelSoft in graphics, High hopes, but I don't use x.t.r.GRAPHICS for nothing.. But, if it so sad for QB to be dieing, then don't let it die..

Besides, its still very useful in robotics (along with BasicStamp and BasicX) so even if it dies game wise, it still will probaly be use in small robotics.. so it totaly dieing is faulse any time soon.. And you still got to think.. right now, it easier 4 ppl 2 learn QB right now than FB, although the same,. their are no 600+ tutorials for FB for begainer to advance.

:roll: Waiting for the interesting replies on this one, he he :!:

Posted: Sat Jan 08, 2005 4:24 pm
by Nodtveidt
Most of what you do in QB you can also do in FB. Exceptions exist of course, but a great deal of vanilla QB code will compile unmodified in FB.

Posted: Sat Jan 08, 2005 4:36 pm
by Pete
I'm waiting for the day when FB is 100% QB compatible, including support for all quicklibraries.... so that ANY program ever coded in QB can be compiled in FB. Then people will still be free to program in QB if they so choose, but other people (besides a few dozen QBers) will be able to try their programs too.

Posted: Sat Jan 08, 2005 5:51 pm
by Nodtveidt
FB will never be 100% QB compatible. It's not possible. Your only hope is to make some kind of translation utility.

Besides...when FIDO is released, most people will drop the old QB IDE anyways. :lol:

Posted: Sat Jan 08, 2005 6:19 pm
by MystikShadows
FIDO? Whats that?

Posted: Sat Jan 08, 2005 6:55 pm
by Rattrapmax6
I don't know if its my ide, but I tried compiling Robo Raider with it, and it went flat. After I finish Space Warp, yeah I'm going to look in to FB a little more. RelSoft has got me interested in its graphics power none the less, I've seen near PSX & PSone quality games in QB, Looking at FB, I've alreading seen samples of PS2 quality. :roll: Gran Turismo 3 clones ne 1?? he he..

Looking at FB, I might go for Racing games,. Maybe redo Robo Raider & make Robo Raider II with it.. (Forget u heard about the second if you havn't defeated the first yet, lol)..

Note that I mean quality by texture mapping, or ability thru resolution.. :wink: