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3d pacman in FB.

Posted: Fri Sep 14, 2007 12:02 pm
by Dr_D
Don't look at this if you hate FreeBASIC! :lol:

It's a software rendered 3d pacman game I've been working on. I'm also making another version that uses opengl. The source is available on freebasic.net. :P

http://www.bes.pbasichasnoballs.com/wik ... n_Demo.rar

Posted: Sun Sep 16, 2007 12:45 pm
by Codemss
Very nice, but maybe you should do something about the controls, and some gauroud shading would be fantastic. But it is also very nice as it is.

Posted: Sun Sep 16, 2007 3:24 pm
by Dr_D
Thatks. :) I've added a makeshift menu, and the option to enable the second control scheme, which works like the classic pacman. Also added some nice camera effects and random text that pops up when you eat a ghost. I just updated the link in my first post. :)

This version is a real memory hog, but I'm going to upload a new one soon that actually calculates the correct amount of memory needed for the render buffer.

Posted: Mon Sep 17, 2007 3:04 am
by Dr_D
Another update. Did quite a bit of optimizing, started adding a menu and a title screen and changed the method I was using to calculate the required memory for the render buffer. It should use much less memory now. It should be smoother too because I fixed a couple of timing bugs that I previously overlooked. Updated the link in my first post. Thanks for playing! :P

Posted: Mon Sep 17, 2007 3:29 am
by Codemss
Controls are much better! Cool popping-up texts also! Great!

Posted: Tue Sep 18, 2007 8:56 pm
by Dr_D
Thanks. :) I just realized I posted this in the wrong forum. Can a mod please move it to the general section. :lol:

Posted: Sun Sep 23, 2007 11:35 am
by MystikShadows
done deal, it's in general now. :-)....gthere should be a "damn awesome project section" to put this in ;-). along with a few others I've seen. ;-).

Great work, but I've come to expect nothing less of Dr_D ;-)

Posted: Sun Sep 23, 2007 4:04 pm
by Dr_D
Thanks, Mystic. I've added a menu over the weekend, and tweaked it a little bit more. Pritchard started making a level editor for it, so if he's done with that, I'm going to upload again tonight. :P