3d pacman in FB.

Discuss whatever you want here--both QB and non-QB related. Anything from the DEF INT command to the meaning of life!

Moderators: Pete, Mods

Post Reply
Dr_D
Veteran
Posts: 58
Joined: Fri Jun 17, 2005 4:47 pm
Contact:

3d pacman in FB.

Post by Dr_D » Fri Sep 14, 2007 12:02 pm

Don't look at this if you hate FreeBASIC! :lol:

It's a software rendered 3d pacman game I've been working on. I'm also making another version that uses opengl. The source is available on freebasic.net. :P

http://www.bes.pbasichasnoballs.com/wik ... n_Demo.rar
Last edited by Dr_D on Mon Sep 17, 2007 2:56 am, edited 2 times in total.
The Dr. is INsane!!!

User avatar
Codemss
Veteran
Posts: 124
Joined: Sun Jun 24, 2007 6:49 am
Location: Utrecht, The Netherlands
Contact:

Post by Codemss » Sun Sep 16, 2007 12:45 pm

Very nice, but maybe you should do something about the controls, and some gauroud shading would be fantastic. But it is also very nice as it is.
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL

Dr_D
Veteran
Posts: 58
Joined: Fri Jun 17, 2005 4:47 pm
Contact:

Post by Dr_D » Sun Sep 16, 2007 3:24 pm

Thatks. :) I've added a makeshift menu, and the option to enable the second control scheme, which works like the classic pacman. Also added some nice camera effects and random text that pops up when you eat a ghost. I just updated the link in my first post. :)

This version is a real memory hog, but I'm going to upload a new one soon that actually calculates the correct amount of memory needed for the render buffer.
The Dr. is INsane!!!

Dr_D
Veteran
Posts: 58
Joined: Fri Jun 17, 2005 4:47 pm
Contact:

Post by Dr_D » Mon Sep 17, 2007 3:04 am

Another update. Did quite a bit of optimizing, started adding a menu and a title screen and changed the method I was using to calculate the required memory for the render buffer. It should use much less memory now. It should be smoother too because I fixed a couple of timing bugs that I previously overlooked. Updated the link in my first post. Thanks for playing! :P
The Dr. is INsane!!!

User avatar
Codemss
Veteran
Posts: 124
Joined: Sun Jun 24, 2007 6:49 am
Location: Utrecht, The Netherlands
Contact:

Post by Codemss » Mon Sep 17, 2007 3:29 am

Controls are much better! Cool popping-up texts also! Great!
Check out my site: <a href="http://members.lycos.nl/rubynl">Click here</a>
Hope you like it. Send some feedback if you want: <a href="mailto:basicallybest@live.nl">Mail me</a>
Codemss, before known as RubyNL

Dr_D
Veteran
Posts: 58
Joined: Fri Jun 17, 2005 4:47 pm
Contact:

Post by Dr_D » Tue Sep 18, 2007 8:56 pm

Thanks. :) I just realized I posted this in the wrong forum. Can a mod please move it to the general section. :lol:
The Dr. is INsane!!!

MystikShadows
Veteran
Posts: 703
Joined: Sun Nov 14, 2004 7:36 am
Contact:

Post by MystikShadows » Sun Sep 23, 2007 11:35 am

done deal, it's in general now. :-)....gthere should be a "damn awesome project section" to put this in ;-). along with a few others I've seen. ;-).

Great work, but I've come to expect nothing less of Dr_D ;-)
When God created light, so too was born, the first Shadow!

MystikShadows

Need hosting? http://www.jc-hosting.net

Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com

Dr_D
Veteran
Posts: 58
Joined: Fri Jun 17, 2005 4:47 pm
Contact:

Post by Dr_D » Sun Sep 23, 2007 4:04 pm

Thanks, Mystic. I've added a menu over the weekend, and tweaked it a little bit more. Pritchard started making a level editor for it, so if he's done with that, I'm going to upload again tonight. :P
The Dr. is INsane!!!

Post Reply