DirectQB 2.0

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Zamaster
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DirectQB 2.0

Post by Zamaster »

(Ill be writing updates on this post, it worked for Seb!)

Just completed LIGHT.BAS, a demonstration of the DrawLine and Screen functions. It should be up on/around OCTOBER 3rd with another demo for the SetGamma and DrawPixel commands.
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Zamaster
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Post by Zamaster »

Just installed a NVIDIA GeForce FX 5500! Bad news is it only does VESA modes in 640x480... crud. So I hate to dissapoint everybody but it appears as if DirectQB 2.0 will be restricted to 640x480 unless I can figure out something!
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ShadowWolf
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Post by ShadowWolf »

if your going to build a usfull lib based off of directQB why not focus the effort in Freebasic that where the community is moving to.

there is a simi need for a DirectQB compatible Lib to grandfather over old DirectQB games to freebasic. i was kind of writting one but the code got screwy and bugy and i couldn't work out the problem so i kind of gave up.

if you can make improvent to the lib then do so.
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Post by Zamaster »

I doubt Ill be finishing anything at this rate because aparently this "UGL" already does everything I was trying to do with DirectQB 2.0
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{Nathan}
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Post by {Nathan} »

Hey, I am all for porting this to FB... but my laptop broke, so I can't...
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