Believe me or not...

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Zamaster
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Believe me or not...

Post by Zamaster »

I am now beginning to code my new DirectQB. There was a delay due to graphics card problems... At any rate, it's gonna have graphics reaching 1024x768 and true colors and mixable sound and pretty 3D stuff (Binary Space Partioning!) and so on and so forth. You get the idea. So as I said believe me or not but im workin' on it! Oh yeah and im tossing the "dqb" before each command cause it's annoying and it reminds me of Dairy Queen!
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Post by DrV »

Good luck with that... but uGL is essentially what you are attempting, except already written. :)

I personally think the dqb is a good idea; it helps avoid namespace pollution.
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Post by ShadowWolf »

you know you might want to ask lillo about this just to get the Okay to use his lib name and API system
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Post by guest »

how long does it take for u to make dat?
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Post by Zamaster »

Your right, I was considering asking him but figured it was okay. So if your there lilo, give me a heads up! And as for how long it will take, Ill be posting updates in EXE form on Mystic's ASCII site so you can see progress, I dunno because who knows how long ASM coding will take! But yeah I finally got all the info crap I needed like EMS vs. XMS(I chose XMS) and how things like Binary Space Partioning(Came up with a real sweet method, fast too!) and accurate sprite rotation(calculating lines while only rotating the points of the rectangle it's in). Any questions, well it ain't too hard to giure out!
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Post by paulunknown »

i have no idea what you are talking about but i'm sure it's something big
does it take a month to make something that sounds that big?
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Post by Zamaster »

Are you new to QB?
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Post by Zamaster »

Yes it is big, are you aware of what DirectX is? Well imagine creating DirectX for a language like QB. A guy by the name Angelo did this creating probably the most widely used library that QB has ever seen! Though this DirectQB library lacks a few things. It only supports 320x200x256 graphics, no sound and no 3D support. Of course DirectQB is an amazing library, I just think it needs to be re-written. And so I am Attempting to do just that with high resolution-true color graphics and sound and 3D support!
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Post by Z!re »

aka: ?GL
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Post by Zamaster »

errrg! Thing is, as far as I know you cant use this "UGL" in QB!
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Post by Zamaster »

Oh yeah and expect an update around the 3rd of October
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Post by Z!re »

?GL was made for QB.. it's supposed to be used in QB..
Unfortunately the official ?GL website has gone away..

You can still find it on most QB sites though..
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Post by Z!re »

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Post by Zamaster »

Well, Im shooting for somthin' better!
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Post by Z!re »

:D

Good luck.. and i hope you dont take all this the wrong way.. ust showing you the competition, and the amount of work..
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Post by Zamaster »

Dont worry about it, Wait... does ugl have sound support? If not, well then at least Ill have one thing up on it!
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Post by DrV »

uGL has sound support, yes (SB 1.0/1.0+/2.0/2.0+/Pro/16 and compatibles), in addition to a whole bunch of other stuff. (As pointed out before, http://www.phatcode.net/downloads.php?id=195 - I would recommend downloading it just to look at the source code). It most definitely works with QB.
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Post by Zamaster »

So does this mean Im wasting my time?
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Post by Z!re »

With FB available.. I'd have to say yes..

Ofcourse, nothing is stopping you from doing it anyways, it would most likely be a useful experience..
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Post by {Nathan} »

Yeah, its one thing to make a program... "With the help of DirectQB" its another thing to say "Made by (insert name here), and (insert name here) only!"
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