(This message may look a little rushed or whatever, but I can hardly manage to write "clear and understandable English", all my apologies.)
Aloha, I'm new around here.
I used to hang around this very cool website (keeping reasonable distance, I'm kinda shy), but I just though that it could be nice to show some stuff I'm working on. I started this game five weeks ago and everything seems to work fine (somehow). It's a double side scrolling platform game. I still have a few features to add and some bugs to fix, but beside that, I'm confident. Well... until I drop the project like many other I gave up.
The stuff is made with QB45, a couple of ASM routines for controls and on screen display; Last time I had the chance to test it, it was running smooth on a huge Pentium 233 (everything set to max). Here are a few screenshots (work in progress) of a test map:
I'm fighting against procedure size limitation for now (it seem to be a little "too much" for the compiler to handle - I'd like to keep the whole stuff one piece without libraries).
I think it's pretty much everything, hope you'll like it.
"I'll wear my badge, a vinyl sticker with big block letters adherent to my chest, tells to all your friends: I am a visitor here, I am not permanent"
(The postal service: "district sleeps alone tonight")