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Wiz (My Second Game)

Posted: Sun Oct 21, 2007 10:45 pm
by Austin
My second game in QBASIC. Just for a simple title I called it Wiz, you become a wizard and then go on to kill the Evil Lord in the Castle at the end. This game is a lot better than my first game. Please post your comments and suggestions!

MAKE SURE TO READ THE HOW TO PLAY AND REMEMBER THE COMMANDS BEFORE PLAYING!!! ALSO MAKE NOTE OF THE LEGEND ON UI!!!

v0.5
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Start Menu
How To Play
Player Movement
User Interface
Item Pick Up
Opening's
Wizard's House Map, and Rabbit's Hole Map Done
Wizard's House Training

Download Here:
http://www.mediafire.com/?dwunjcgkzyn



**COMING SOON**
v0.7
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Fix where The Wizard is always alive in house
Ability to go back to Wizard Map from Rabbit's Hole
Rabbit's Hole; Riddle Rabbit Text Prompt
North, West and South Rabbit's Map Movement Fixes
Castle Map Added
Castle Map with all necessary map movement

v0.9
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Inside Castle Maps
Bug Fixes, etc
Evil Lord Fight
Fix Walking on User Interface

v1.0
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Testing and Fixing all Bugs
Add Credits

Regards,
Austin

Posted: Sun Oct 21, 2007 11:40 pm
by sid6.7
....

ummm...not sure how far you have gone programming into your game
and whether its DONE or just part way finished...might want to post that.

1. when i go in the rabbit hole the game turns off..."window closes"
2. when i try to go east the game turns off..."window closes"

3. with the movement system you have maybe try and have
your locations more to the center of the screen so we dont have
to walk so far between points.

Posted: Mon Oct 22, 2007 4:20 am
by Anonymous
it was very tedious to move player (you should look up inkey$) , item was drawn over player, player could walk of map, and into the er.. command bar. Though for a second game you are doing better than I did, it looks like you are picking up game designs concepts which is good. Keep up the good work.

Posted: Mon Oct 22, 2007 11:07 am
by Austin
The game has a few bugs I know, I'm still fixing walking through buildings and into UI, and off map on rabbit's hole map. The game will be completed upon release of v1.0, I will have v.7 up tonight, or tomorrow.

As of Last Night I have fixed, not seeing your player upon start and opening to a new map and getting the item. I also added some fixes to movement.

-Austin