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New tutorial

Posted: Tue Aug 14, 2007 8:55 pm
by Mentat
Pick one. If it isn't up there, then say so.

Posted: Tue Aug 14, 2007 9:25 pm
by Pete
I voted for wireframe, but I think a Physics Engine tutorial would be really awesome as well. I haven't seen very many physics tuts written.

Posted: Tue Aug 14, 2007 9:27 pm
by Austin
I'm relatively new to the QBASIC community, what is a wireframe tutorial? I know like what wireframe models are in a 3D program... Anything similar to that?

Regards,
Austin

Posted: Wed Aug 15, 2007 6:40 am
by Mentat
If i do a physics engine tutorial, then I might post an early and a better late one. I have math 272 and physics 251 this semester.
A wireframe is the lines around a 3d object. Whatever manipulations are put on a wireframe has the same output as the primitive it resembles. Basically, a wireframe basketball acts the same as a real basketball. Modern games are written in a derivative with filled in wireframes called polygons. Hence the name polygon count.

Posted: Wed Aug 15, 2007 7:41 am
by Mentat
I forgot to add:
Menu scrolling with arrows

Posted: Wed Aug 15, 2007 8:48 am
by MystikShadows
I voted for wireframe as well. :-) I want one of those hehe....

like Pete said though, a physics engine would be a good idea. But I'm trying to be selfish here and push the wireframe one forward. hehe

Posted: Wed Aug 15, 2007 10:53 am
by Codemss
I would like to see some nice tutorials about some demo effects and about making an image editor and a GUI with buttons, scroller, files viewer etc.
But, to choose one of the list I would choose physics.
(Wireframes are just connected 3d points, right?)

Posted: Wed Aug 15, 2007 4:13 pm
by Imortis
I voted physics engine. I have some idea of how to do wireframe stuff (thank rel), but no idea on physics.

Posted: Wed Aug 15, 2007 4:36 pm
by Mentat
I can do both wireframe and physics engine.
note: My physics engine won't probably be what's in Splinter Cell or Halo.

Posted: Wed Aug 15, 2007 4:46 pm
by Austin
I voted for a wireframe tutorial, because I don't really know how to do 3D in QBASIC. I am 3D modeler, so incorporating that in my QBASIC games would be awesome..
Also, you said that you made a wireframe engine that can do 3D great. Do you think you could send that to me? austinsmilee@yahoo.com

Regards,
Austin

Posted: Wed Aug 15, 2007 6:00 pm
by Mentat
Wireframe: 3d modeling
physics engine: look up handler
Derivative translations and rotations: Complex 2D/3D movements
handler: look up physics engine
AI part 2: more AI
RTS : Real Time Strategy
TBS: Turn Based Strategy
Math programing: calculators and heavy math programs
REALLY good TTT: Look up cheating
arrow scrolling: scroll with arrows, not a,s,w,d
Other: ...

Posted: Thu Aug 16, 2007 6:38 am
by Mentat
I think I'll try wireframe and physics engine, which both go hand in hand.
However, I'm still open to other ideas.