New tutorial

Announce and discuss the progress of your various programming-related projects...programs, games, websites, tutorials, libraries...anything!

Moderators: Pete, Mods

Post Reply

What tutorial do you want?

Wireframe
7
58%
Physics engine
3
25%
Derivative translations and rotations
0
No votes
AI part 2
0
No votes
RTS
0
No votes
TBS
0
No votes
Math programming (like symbolic integration and such)
1
8%
REALLY good TTT
0
No votes
Other
1
8%
 
Total votes: 12

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

New tutorial

Post by Mentat » Tue Aug 14, 2007 8:55 pm

Pick one. If it isn't up there, then say so.
For any grievances posted above, I blame whoever is in charge . . .

User avatar
Pete
Site Admin
Posts: 882
Joined: Sun Dec 07, 2003 9:10 pm
Location: Candor, NY
Contact:

Post by Pete » Tue Aug 14, 2007 9:25 pm

I voted for wireframe, but I think a Physics Engine tutorial would be really awesome as well. I haven't seen very many physics tuts written.

User avatar
Austin
Coder
Posts: 36
Joined: Wed Aug 01, 2007 6:09 am
Location: Colorado
Contact:

Post by Austin » Tue Aug 14, 2007 9:27 pm

I'm relatively new to the QBASIC community, what is a wireframe tutorial? I know like what wireframe models are in a 3D program... Anything similar to that?

Regards,
Austin

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

Post by Mentat » Wed Aug 15, 2007 6:40 am

If i do a physics engine tutorial, then I might post an early and a better late one. I have math 272 and physics 251 this semester.
A wireframe is the lines around a 3d object. Whatever manipulations are put on a wireframe has the same output as the primitive it resembles. Basically, a wireframe basketball acts the same as a real basketball. Modern games are written in a derivative with filled in wireframes called polygons. Hence the name polygon count.
For any grievances posted above, I blame whoever is in charge . . .

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

Post by Mentat » Wed Aug 15, 2007 7:41 am

I forgot to add:
Menu scrolling with arrows
For any grievances posted above, I blame whoever is in charge . . .

MystikShadows
Veteran
Posts: 703
Joined: Sun Nov 14, 2004 7:36 am
Contact:

Post by MystikShadows » Wed Aug 15, 2007 8:48 am

I voted for wireframe as well. :-) I want one of those hehe....

like Pete said though, a physics engine would be a good idea. But I'm trying to be selfish here and push the wireframe one forward. hehe
When God created light, so too was born, the first Shadow!

MystikShadows

Need hosting? http://www.jc-hosting.net

Interested in Text & ASCII development? Look no further!
http://www.ascii-world.com

User avatar
Codemss
Veteran
Posts: 124
Joined: Sun Jun 24, 2007 6:49 am
Location: Utrecht, The Netherlands
Contact:

Post by Codemss » Wed Aug 15, 2007 10:53 am

I would like to see some nice tutorials about some demo effects and about making an image editor and a GUI with buttons, scroller, files viewer etc.
But, to choose one of the list I would choose physics.
(Wireframes are just connected 3d points, right?)

User avatar
Imortis
Veteran
Posts: 71
Joined: Fri Nov 18, 2005 8:44 am
Contact:

Post by Imortis » Wed Aug 15, 2007 4:13 pm

I voted physics engine. I have some idea of how to do wireframe stuff (thank rel), but no idea on physics.
Image

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

Post by Mentat » Wed Aug 15, 2007 4:36 pm

I can do both wireframe and physics engine.
note: My physics engine won't probably be what's in Splinter Cell or Halo.
For any grievances posted above, I blame whoever is in charge . . .

User avatar
Austin
Coder
Posts: 36
Joined: Wed Aug 01, 2007 6:09 am
Location: Colorado
Contact:

Post by Austin » Wed Aug 15, 2007 4:46 pm

I voted for a wireframe tutorial, because I don't really know how to do 3D in QBASIC. I am 3D modeler, so incorporating that in my QBASIC games would be awesome..
Also, you said that you made a wireframe engine that can do 3D great. Do you think you could send that to me? austinsmilee@yahoo.com

Regards,
Austin

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

Post by Mentat » Wed Aug 15, 2007 6:00 pm

Wireframe: 3d modeling
physics engine: look up handler
Derivative translations and rotations: Complex 2D/3D movements
handler: look up physics engine
AI part 2: more AI
RTS : Real Time Strategy
TBS: Turn Based Strategy
Math programing: calculators and heavy math programs
REALLY good TTT: Look up cheating
arrow scrolling: scroll with arrows, not a,s,w,d
Other: ...
For any grievances posted above, I blame whoever is in charge . . .

User avatar
Mentat
Veteran
Posts: 409
Joined: Tue Aug 07, 2007 3:39 pm
Location: NC, US

Post by Mentat » Thu Aug 16, 2007 6:38 am

I think I'll try wireframe and physics engine, which both go hand in hand.
However, I'm still open to other ideas.
For any grievances posted above, I blame whoever is in charge . . .

Post Reply