Story-driven Baloon Fight with guns :|

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mooseproduce
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Joined: Sun Aug 05, 2007 6:49 pm

Story-driven Baloon Fight with guns :|

Post by mooseproduce »

I'm writing a pure-QB game with no POKE or PEEK; the gameplay is designed so that tapping keys, as opposed to holding them, is the optimal way to play (so that INKEY$ works perfectly, even with two players). It's in a fairly alpha state, but very playable... and, as is obvious, it's based on Baloon Fight for the NES.

I'm looking for feedback on the gameplay, design, framerate, and compatibility. Methinks I may need to replace my PSET stuff with POKE at some point for the benefit of slower computers, though the game runs fine on my computer with 10 players onscreen firing rockets and spurting flame particles everywhere (which is impressive). I've got the beginnings of a full-fledged campaign mission system, complete with in-game cutscenes, dialogue, and goals, etc. Control can be removed from the user and then given back after characters act out the story - whatever that will be - all in real-time.


Anyways. Try everything and tell me what works and what doesn't... and laugh at my funny code. I'm so backwards. :'(

Download

Edit: I was given Internal Server Errors when I tried to post the code, even though I split it up. :'(
Last edited by mooseproduce on Sun Aug 05, 2007 9:22 pm, edited 6 times in total.
mooseproduce
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Posts: 5
Joined: Sun Aug 05, 2007 6:49 pm

Post by mooseproduce »

Server rejecting my posts...
Last edited by mooseproduce on Sun Aug 05, 2007 8:26 pm, edited 3 times in total.
sid6.7
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Post by sid6.7 »

the link you give to your program requires registration on that forum
which can be annoying for some.

i'm not sure whats happening when you try to paste your code
other then its just to big for a simple post to handle.

i'll go see if we have attachements here we can enable
then you can upload a file in ZIP format or something.

other then that you could go to my website and email me
the file from there i'll look at it and see why its not allowed.

coranto is still down so sorry about that...pete will have to work
on coranto as i dont have access to configure that or even know
how.


OR

for the time being you could go upload it to qbasicstation, uploads
are easy there and welcome..
Last edited by sid6.7 on Wed Aug 08, 2007 1:25 am, edited 1 time in total.
mooseproduce
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Posts: 5
Joined: Sun Aug 05, 2007 6:49 pm

Post by mooseproduce »

The link I gave was a last-ditch attempt to get the file up here. Updated the link in the first post to go to the site you posted; thanks.
sid6.7
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Posts: 318
Joined: Tue Jun 21, 2005 8:51 am
Location: west USA
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Post by sid6.7 »

looks pertty good....keep going!

kinda reminds me of the old arcade game defender
which was one of my fav's.
mooseproduce
Newbie
Posts: 5
Joined: Sun Aug 05, 2007 6:49 pm

Post by mooseproduce »

Thanks... can I get specifics? Like, how's the speed, in particular?

Edit: Haha, I looked up Defender and the graphics are eerily similar. :D
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