ASCII Painter/Picture Lab 1.0

Announce and discuss the progress of your various programming-related projects...programs, games, websites, tutorials, libraries...anything!

Moderators: Pete, Mods

Post Reply
User avatar
Rattrapmax6
Veteran
Posts: 1055
Joined: Sun Jan 02, 2005 2:11 pm
Location: At my computer
Contact:

ASCII Painter/Picture Lab 1.0

Post by Rattrapmax6 » Wed Oct 12, 2005 2:04 pm

http://adaworld.com/asciiforum/viewtopic.php?t=20

Its getting ever more closer to release, so I'll start this topic.

Yes ofcourse it's in FreeBASIC, but, it ends with BASIC and I know Pete welcomes more FreeBASIC stuff around here, so here it is: This link takes you to the info regarding a project I've been working on. For a quick over view, the name pretty much says it, it's a editor made to work with ASCII chars to make Pictures. Go look at the screen shots and see for yourself...

:wink:
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)

User avatar
{Nathan}
Veteran
Posts: 1169
Joined: Thu Aug 19, 2004 6:08 pm
Location: The wetlands of central Ohio, USA
Contact:

Post by {Nathan} » Wed Oct 12, 2005 7:53 pm

Cool! Once that comes out, mabye I can make my one-key challenge.
Image

User avatar
Rattrapmax6
Veteran
Posts: 1055
Joined: Sun Jan 02, 2005 2:11 pm
Location: At my computer
Contact:

ASCII Painter/Picture Lab 1.0 Released!

Post by Rattrapmax6 » Tue Oct 18, 2005 2:25 pm

Description: ASCII Painter Lab 1.0 is an unique and powerful ASCII Picture maker with several ways to save and display your work. It has fast, user friendly GUI design. No menus ect, every thing is in arms reach all at once. Also it can be used with one hand tied behind your back, as it's 99% mouse supported.

Once its on, you'll have your choice of all 255 ASCII Chars in FreeBASIC, your choice of any colour under the sun with full 32bit RGB support, and a fast HUD GUI like none other. It is my hopes that you want be disapointed with this thing.

Features:
80x32 Canvas size...
32bit Colour...
Exports for: HTML, BBCode, BAS, TXT, and BMP...
Fast HUD GUI...
255 ASCII Chars...
16 Colour Custom Memory Pallete that saves to the canvas...
User freindly Open/Save GUI...

Enjoy!

Download: http://members.aol.com/rattrapmax6/download/APPL1.zip
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)

User avatar
{Nathan}
Veteran
Posts: 1169
Joined: Thu Aug 19, 2004 6:08 pm
Location: The wetlands of central Ohio, USA
Contact:

Post by {Nathan} » Tue Oct 18, 2005 4:39 pm

YAY!!!

I have been waiting SO long for this!
Image

User avatar
Kyle
Veteran
Posts: 107
Joined: Thu Apr 14, 2005 2:41 pm

Post by Kyle » Thu Oct 20, 2005 1:10 pm

Why don't you save the images in a binary format (using corresponding characters for 0-255 instead of just writing the number). You'd cut down the file sizes a fair bit.

madcrow
Newbie
Posts: 4
Joined: Thu Oct 20, 2005 1:30 pm

Post by madcrow » Thu Oct 20, 2005 1:45 pm

Does the BAS output run in Qbasic / compile in QuickBASIC or does it only work in FreeBASIC?

User avatar
Rattrapmax6
Veteran
Posts: 1055
Joined: Sun Jan 02, 2005 2:11 pm
Location: At my computer
Contact:

Post by Rattrapmax6 » Thu Oct 20, 2005 3:10 pm

Kylemc wrote:Why don't you save the images in a binary format (using corresponding characters for 0-255 instead of just writing the number). You'd cut down the file sizes a fair bit.
Cause it's a ASCII program? :lol: .... No, really, I'll think about it next time.... Just didn't cross my mind I guess. :wink:

@Madcrow: FreeBasic only since it's 32bit colour and uses:

Code: Select all

SCREENRES 640, 260, 32
:wink:
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)

Post Reply