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Posted: Thu Aug 11, 2005 5:35 pm
I'll leave a note for any1 who wants there game character interviewed, iether from QB or FB.... I'm trying to make up one on another character, but if that fails,. good to have the door open...
Posted: Sat Aug 20, 2005 11:34 pm
Id like to write an article not listed there, Binary Space Partioning anyone or maybe some Sprite FX tricks? Id like to know if that would interest anybody before I write it and try to sumbit it. Oh yeah and how do you submit articles?
Posted: Sun Aug 21, 2005 12:51 am
Sounds cool, I'd be interested in your tutorial. To submit an article, just email it to me (email@example.com
Posted: Fri Aug 26, 2005 2:27 pm
A Sprite effects tutorial sounds very interesting. I would certainly be interested
Posted: Sun Aug 28, 2005 4:31 pm
K I guess Ill write something like that!
Posted: Fri Sep 02, 2005 9:39 pm
Ive reached 50 k!
Posted: Sat Sep 03, 2005 1:43 pm
wow... I sooooooo cannot wait!!!
Posted: Sat Sep 03, 2005 2:08 pm
Hey, theres gotta be someone who knows how to use C or C++ code in QB... if someone would write a tutorial on that, it would kick ass!
Posted: Sat Sep 03, 2005 2:20 pm
well I know how to do that....problem is you neen the M$ dos specific C compiler QUick C to do that...if you can find the compiler...me I don't know where to get it.
Posted: Thu Sep 08, 2005 2:48 pm
Or even better, how to translate C++ to QB... could be useful if you have seen this nice program, which was programmed in C++ and you want to translate it...
Posted: Thu Sep 08, 2005 3:07 pm
That would be a very interesting article c++ to QB translation
Posted: Thu Sep 08, 2005 3:23 pm
And what do you mean by that? Like, how to convert a C program to a QB program? Because that would just need a .exe to qb comverter...
Posted: Fri Sep 09, 2005 2:09 am
Well, a long time ago there was document on the internet, haven't found it anymore, which told that e.g. INT arg_index would be ArgIndex AS INTEGER, void is SUB, etc, etc.
Tha's what I meant.
Posted: Fri Sep 09, 2005 3:28 pm
You mean like what are the QB equivilents of certain C++ commands? Because I was working on something like that. I could certainly write it up in a text editor if you'd like and send it to Pete.
Posted: Fri Sep 09, 2005 3:35 pm
An article about learning C(++) would perhaps be more realistic - to really be able to understand code written in another language to the extent that one can port it to another language, one must be versed in both languages. Just my 2 cents, anyway.
I'm considering writing an article for this one - if I can come up with a good topic and find enough time.
Posted: Fri Sep 09, 2005 3:44 pm
Well, yeah, that's pretty much what it is. I guess you'd call it "C++ for the QBasic Graduate" or something like that.
I'll type it up.
Posted: Sat Sep 10, 2005 3:35 pm
Say Drv, you got there, or not?
Posted: Sun Sep 11, 2005 3:33 pm
So you guys really do want a 'From QBASIC to C++' or some tutor like that?
Posted: Sun Sep 11, 2005 4:18 pm
I've already got a tutorial written, I just need to type it. It goes through:
-Basic skeleton/template of smaller programs (what files you need to include)
-Goes over equivelent of Print, Input, If/Then, Select Case, For/Next, Do/Loop
-Discusses subs and functions, additional variable types, tricks (like increment/decrement)
So that's the first part of it. In a later chapter, I'll probably discuss stuff like the C Standard Library, which will include topics such as opening files and using strings, and also discuss stuff like pointers, linked lists, possibly some object oriented stuff, etc.
I'll probably focus on this tutorial rather than my mode X tut, because I'm having a few problems optimizing things. We'll see.
Posted: Sun Sep 11, 2005 4:23 pm
Nathan1993 wrote:So you guys really do want a 'From QBASIC to C++' or some tutor like that?
MOST DEFINITALY Nathan...now stop asking and start writing...LOL