Page 1 of 1

QB Express #6 Now Available!

Posted: Tue Jan 18, 2005 3:11 am
by Pete
<p><strong>QB Express #6 Now Available!</strong> -- Posted by <a href="mailto:pberg1@ithaca.edu">Pete</a> on January 18, 2005<br>
The <a href="http://www.petesqbsite.com/sections/exp ... l">January issue</a> of QB Express is now up!
<br>
<br>This month, we've got a very informative article on making IF (interactive fiction) by Na_th_an for all you text adventure fans, the second tutorial in abionnnn's series on Path Finding techniques, a little piece on "Rogue Map Storage Techniques" by Nathan1993, and the second tutorial in St?phane Richard's wonderful series on file manipulation -- this time covering Random Access Files. We've also got our first ever FreeBasic tutorial, courtest of Nekrophidius: GUI Programming in FreeBasic. Finally, 19day is back with the second iteration of his non-BASIC but totally awesome series on PHP programming. If you're looking to learn new programming techniques, look no further than this issue of QB Express!
<br>
<br>But that's not all. Rattrapmax6 / Kevin of x.t.r. GRAPHICS contributed big this month, giving us two brand new QB/FB comics starring a horse, as well as providing us with the gallery game of the month: Space Warp. Oz is back with a nice review of the Missing In Space by Crono of ForgedQB. And then we've got a new contributor by the name of Mike Wechsler who wrote an article entitled "Simply Put, Basically: My Interactions with QBasic, a True Story". And then there's the great big news section this issue. Even though there's been about two-and-a-half weeks since the last issue, the QB/FB community has been buzzin' and there's plenty of new stuff going on.
<br>
<br>But I don't want to keep you waiting. There's lots of good stuff to read this month...<a href="http://www.petesqbsite.com/sections/exp ... x.html">so have at it</a>!</p>

Posted: Tue Jan 18, 2005 11:21 am
by Nodtveidt
Courtest? :D

I'll write a tutorial that builds off of the first one for the next QB Express. :)

Posted: Tue Jan 18, 2005 12:14 pm
by Pete
Damn, I really should proofread before I post this stuff. Now that spelling error is on every QB site around. :)

Oh well.

Posted: Tue Jan 18, 2005 3:07 pm
by Rattrapmax6
:wink: Not all, its not on my site. Course AOL will only let me put so much at a time, its full at the moment.. :? I can post it for a while if you like (Just joking :lol: )

Posted: Tue Jan 18, 2005 8:34 pm
by {Nathan}
Grap a pirated copy of Microsoft word... lol! :lol:

Posted: Thu Jan 20, 2005 12:30 pm
by abionnnn (login broke!)
Awww, I was looking forward the to bob comic. :( But yet another good issue Pete and everyone else involved!

I was wondering if anyone who has read my tutorial has any feedback about it. Is anyone interested in it's return with A*? (it would probably take a few tutorials to cover it properly) Does the explanation -> implementation paradigm work, or does it create needless haphazardness? Should I use a spell checker? ;) Hehehe.

-abionnnn

Posted: Thu Jan 20, 2005 12:47 pm
by Z!re
I would be interessted in a tut on A*
I've never understood it properly :P

Posted: Thu Jan 20, 2005 3:53 pm
by lurah-
Yep, a great issue, once again. Youre the man Pete 8)

Posted: Thu Jan 20, 2005 4:04 pm
by Rattrapmax6
abionnnn (login broke!) wrote:Awww, I was looking forward the to bob comic.

-abionnnn
:roll: What about the horsey 1? :P :) Come on, he blew up a microprossesor! :wink:

Posted: Thu Jan 20, 2005 6:39 pm
by Pete
Yeah, I was disappointed I didn't receive any Bob comics either. Matt2jones said before issue #5 came out that he was going to make another few issues' worth and send them to me. But that's the last I've heard from him. (I've even sent him two emails, one before each issue. No response. Oh well.

Maybe he'll see this post and then send some in!

The horse comics were good too, though.

Posted: Thu Jan 20, 2005 8:27 pm
by Rattrapmax6
:wink: Guess blowing up microprossesor doen's beat blowing off heads. It only took 30min of me time neway, lol. Bob got a paragraph, I got "it was good",.. is what I mean..

no pressure, bing funning! :lol: :wink: :P

Posted: Fri Jan 21, 2005 10:50 am
by abionnnn (login broke!)
Sorry Rattrapmax6, I liked your microprocessor comic too... I just wish you didn't base it on a PIC processor grrrr ;)

Z!re, in that case I will make an effort to write a good one for once =)

-abionnnn

Posted: Fri Jan 21, 2005 12:01 pm
by Rattrapmax6
:wink: Dude! it was a Basic Stamp microprocessor, not a OOPIC, OOPIC comes with their own language, lol.. :)

Posted: Sat Jan 22, 2005 8:43 am
by abionnnn (login broke!)
Assuming it's the original BASIC stamp:

[http://www.parallax.com/images/prod_jpg/27100.jpg]

Look closely at both memory and processor chips. Both are made by Microchip. =) I believe they use a PIC16C56/7. (unless it's a BASIC stamp II made by ubicom). Either way I've never really liked (and rarely used) either of these intrepretter based microcontrollers. Just a matter of taste I suppose. ;)

-abionnnn

Posted: Sat Jan 22, 2005 9:12 am
by Rattrapmax6
:wink: ,I didn't blow it up out of hate, just showing what happen when you forget a relay on to convert cercit (not spelling that right,) volts to high motor volts..

besides, if it wasn't 4 the Basic Stamp, I would never b progaming in QB, so I got nothing agenst 'em, :)

Posted: Sat Jan 22, 2005 3:22 pm
by Nodtveidt
I will continue my tutorials on GUI coding in FB for the next QB Express.

Play some Interactive Fiction

Posted: Sat Jan 22, 2005 4:11 pm
by Remmy
If you're not familiar with it, you can play interactive fiction in your web browser.

http://ifiction.org/

Or my attempt:

http://remmy.cjb.net/game/z-machine/
http://remmy.cjb.net/game/z-machine/dragon/