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QB Express #26 Deadline: November 24th

Posted: Wed Nov 14, 2007 10:37 pm
by Pete
The original deadline for QB Express #26 was November 15th, but seeing as we've received NO SUBMISSIONS WHATSOEVER, I've decided to extend it to November 24th.

Yeah, we've got nothing. This is bad. We've never been in a worse situation for an issue yet....we haven't even received a measly letter to the editor or news brief.

Is this the death nell for QB Express? I've always said that we will continue publishing episodes as long as people submit enough content to make it worthwhile. Save QB Express! The only way that there can be a next issue is if you send stuff in!

SUBMISSION DEADLINE: November 24th (that's two days after Thanksgiving, for all you Americans)

Tutorials, articles, editorials, game reviews, comics, letters to the editor, news briefs...we need it all. Email your stuff to: qbexpress@gmail.com

Posted: Thu Nov 15, 2007 8:12 am
by Sinuvoid
Hey Pete, Ill try to make up a tutorial on how to make a database but thats all I can think of contributing :?

Posted: Fri Nov 16, 2007 6:40 am
by bungytheworm
Cant send more than a letter but its something. Goin to release next issue of PCopy! and update ascii-world first tho so it might take few days but there is time.

E.K.Virtanen

Posted: Sat Nov 17, 2007 7:06 pm
by Mentat
How about a tutorial on functions? Simple, I know, but most tutorials I see focus on Subroutines, not Functions. And maybe include local vars.

Posted: Sun Nov 18, 2007 2:17 am
by bungytheworm
Mentat, i think it is a good idea.

Posted: Sun Nov 18, 2007 6:48 am
by MystikShadows
O agree with EK mentat. and you're right to, functions can be tricky yet very useful. I can't wait to read it.

Posted: Mon Nov 19, 2007 2:15 am
by Xerol
I'm working on a 3d Game of Life simulator, which I'm turning into an FPS-style puzzle game.

http://h.xerol.org/viewstory.php?s=30

Edit: BTW, I'm totally not dead or missing.

Posted: Mon Nov 19, 2007 5:32 am
by MystikShadows
Sounds like a radically cool idea xerol. I looked at the youtube video on your site and that looks awesoome.

Posted: Mon Nov 19, 2007 2:46 pm
by Pete
Awesome, Xerol! I'll definitely put in a mention about your game in the next issue.

Posted: Mon Nov 19, 2007 10:36 pm
by Pete
FIVE DAYS LEFT.

The deadline is this Saturday, November 24th!

Send your article in to: qbexpress@gmail.com

(Seriously...we still have only two submissions so far...)

Posted: Tue Nov 20, 2007 7:23 am
by Mentat
I'm cruisin'. There's a lot to write about functions themselves. Now I need to figure out how to implement function overloading...in my tutorial of course. I already knew how to overload. :P

3 pages going onto four. And I'm not even done. :)

Posted: Tue Nov 20, 2007 7:25 am
by Xerol
I should probably have another update on the game before the weekend, so just keep in mind this probably isn't the final format.

Posted: Tue Nov 20, 2007 2:52 pm
by Codemss
I've submitted two tutorials, one on the worms-like engine and one, a bit useless, about writing tutorials. :roll:
Anyway, I'm still bizzy with a BIG tutorial about special effects. It's about every special effect that I know: particles, fire, water, clouds using prelin noise but also polygon stuff like environment mapping etc. It's really gonna be cool but it's still a lot of work to finish it.

Posted: Thu Nov 22, 2007 5:05 pm
by Lachie Dazdarian
FreeBASIC tutorials?

Posted: Fri Nov 23, 2007 7:12 am
by Nodtveidt
Lachie Dazdarian wrote:FreeBASIC tutorials?

Don't let Mac see you say that. :lol: :lol: :lol:

Posted: Sat Nov 24, 2007 10:44 am
by Codemss
Lachie Dazdarian wrote:FreeBASIC tutorials?


I actually use just fragments of code in my tutorials, that are made for qb but can also be used in fb.

Posted: Sat Nov 24, 2007 10:47 am
by Mentat
Codemss wrote:
Lachie Dazdarian wrote:FreeBASIC tutorials?


I actually use just fragments of code in my tutorials, that are made for qb but can also be used in fb.


I used to make dual-compatibility, but now I'm leaning to FB. My next tutorial is exclusively FB. Anybody who can tweek my code enough to make it QB compatible would already know what I'm talking about.

Posted: Sat Nov 24, 2007 2:58 pm
by Sinuvoid
OK pete im working on an artical right now about is the QB community dying. ITs 3 and please tell me if its too late now... Will be done in 30 min =D

Posted: Sat Nov 24, 2007 3:09 pm
by Mentat
Well, the due date is today, and we are short on material, so I think it's okay.

Posted: Sat Nov 24, 2007 3:16 pm
by Sinuvoid
alrighty, i finished and just sent it, i didnt spell measly right so dont criteze me for it :D