Graphics Help Please!!!

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J-Man

Graphics Help Please!!!

Post by J-Man » Wed May 11, 2005 11:10 pm

Hello, i'm pretty new to qbasic, any way, i'm trying to insert a graphic i made in pixel plus into a program i made. i'm using DATA to do it but everytime i run the program i get the error: OUT OF DATA. i am using the whole array thing. Could anyone please tell me what i am doing wrong, and or suggest a different way to do it. Here is the code i am using to insert the picture:
SCREEN 13
RESTORE pic
FOR py = 0 TO 100
FOR px = 0 TO 100
READ a
PSET (px, py), a
NEXT px
NEXT py
END
pic:
DATA 5002.....

Thankyou for any help...

Deleter_

Post by Deleter_ » Thu May 12, 2005 8:41 am

Well, I'd assume you are trying to read more data than you have. note: 0-100 is 101 wide, not 100 wide, this might be the source of your problem.

User avatar
Kyle
Veteran
Posts: 107
Joined: Thu Apr 14, 2005 2:41 pm

Post by Kyle » Thu May 12, 2005 11:21 am

Yes, I'm guessing that is the problem too. If you change the 0 TO 100's to 1 TO 100, you should be fine.

J-Man

THANK YOU TO THE MAX

Post by J-Man » Thu May 12, 2005 8:29 pm

thanx 4 your help

J-Man

It sort of worked

Post by J-Man » Thu May 12, 2005 8:37 pm

your idea sort of worked, the imiage flashed up for a second, only some of it though. then the program ended and i got the same error : OUT OF DATA. Any other suggestions

Z!re
Veteran
Posts: 887
Joined: Wed Aug 04, 2004 11:15 am

Post by Z!re » Thu May 12, 2005 9:18 pm

Show us the entire data source.

You're most likely doing it wrong...


Are you having 100*100 data entries?
Thats 10'000..
I have left this dump.

J-Man

Here it is

Post by J-Man » Thu May 12, 2005 11:22 pm

SCREEN 13
RESTORE pic
FOR py = 0 TO 100
FOR px = 0 TO 100
READ a
PSET (px, py), a
NEXT px
NEXT py
END
pic:
DATA 5002, 800,100,11264,10280,10280,10280,11304,0,0,0,0,0,11264,0,44,0,0,0,0,0
DATA 0,0,257,0,257,257,0,256,1,256,1,257,257,256,1,257,256,257,257,256
DATA 1,256,1,257,257,1,256,257,1,256,257,1,10284,10280,11308,10284,10280,44,0,17408
DATA 0,0,11308,0,11052,0,0,43,0,0,0,256,3841,15,3841,3855,271,256,15,256
DATA 15,3841,3855,256,271,3841,256,3855,3855,256,15,256,15,3841,3855,271,256,3855,15,257
DATA 3855,3855,10284,11304,0,11264,10280,11304,0,17408,11308,11264,11308,11051,11052,44,11308,43,0,0
DATA 0,257,271,15,3841,0,3841,256,15,257,15,3841,0,256,3855,3841,0,3841,0,256
DATA 15,256,15,3841,0,3841,256,15,0,3841,0,0,10280,44,0,0,10284,11304,0,17408
DATA 11332,11308,11308,11308,11052,11052,11052,43,0,0,0,3841,256,15,3841,0,3841,256,271,3841
DATA 0,3841,3855,256,271,3855,0,3841,0,256,15,256,15,3841,257,3841,256,3855,15,257
DATA 3855,1,10280,44,0,0,10284,11304,0,0,3652,11332,11308,11052,11052,11051,11052,0,0,0
DATA 256,3841,257,15,3841,0,3841,256,271,15,0,3841,0,256,15,3841,0,3841,0,256
DATA 15,257,15,3841,3855,15,256,15,0,0,256,3855,11304,44,0,0,10284,10280,44,0
DATA 17476,11332,11308,11308,11051,11307,11052,0,0,0,257,15,271,15,3841,257,3855,256,3855,0
DATA 0,3841,257,256,15,3841,0,3841,0,256,271,3841,0,3841,256,15,256,271,1,257
DATA 257,3841,11304,0,0,0,11264,10280,44,0,17476,11308,11308,11307,11052,11307,11051,0,0,0
DATA 3841,0,256,15,3841,3855,0,256,15,0,0,3841,3855,256,15,3841,0,3841,0,0
DATA 3841,15,0,3841,0,3841,256,3855,15,3841,3855,15,11304,0,0,0,11264,10280,44,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
DATA 0,0

Guest

Post by Guest » Fri May 13, 2005 9:49 am

ok, theres your problem :) you only have 523 data elements. you need 1000. thats why your out of data.

Deleter_

Post by Deleter_ » Fri May 13, 2005 9:50 am

^ i mean you need 10 000 and you have 5023

j-man

ok

Post by j-man » Sun May 15, 2005 7:28 pm

thanks i think my program must be having some sort of output difficulties

Z!re
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Post by Z!re » Mon May 16, 2005 4:23 am

Actually, 10 000 data elements, containing SINGLE data, means:
10'000*4 = 40'000bytes

Which is usually more than QB can handle.


If it's not QB, then add the missing DATA statements.
I have left this dump.

Deleter_

Post by Deleter_ » Mon May 16, 2005 9:00 am

i think those are just colors, not single data. so he probably needs 10 000 not 5 000

Z!re
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Post by Z!re » Mon May 16, 2005 9:33 am

Default data type is set to SINGLE..

A SINGLE type takes 4 bytes.
I have left this dump.

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Deleter
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Post by Deleter » Mon May 16, 2005 2:12 pm

one color per one pixel (a color can be represented by a single number) = 100 * 100, i dont see what a single has to do with it.

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Rattrapmax6
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Post by Rattrapmax6 » Mon May 16, 2005 7:06 pm

Your realize these DATA statments also have values like : 6321, 1000,... and your reading them into "a" which is then placed after PSET for color... color values normaly range just a lil past 256.. 256 being the limit, all else after that is white....

The Usersub.bas with PP256 tells you how to render that info... as far as I remember, it has something to do with palette changes of some sort.... :wink:
-Kevin (aka:Rattra)
(x.t.r.GRAPHICS)

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Deleter
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Post by Deleter » Mon May 16, 2005 9:11 pm

yeah, i was wondering about that, where exactly are you getting those values from?

Z!re
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Post by Z!re » Tue May 17, 2005 3:31 am

It's pixel index values, stored in pairs of 2 (INTEGER)

He's reading them into a SINGLE variable type, a

He's trying to pset them.


There are ~10'000 entries, he's just reading two at a time.

Code: Select all

for py = 0 to 100
 for px = 0 to 100 step 2
  READ a
  c1 = a mod 256
  c2 = int(a \ 256)
  pset (px, py), c1
  pset (px+1, py), c2
 next
next
end
I have left this dump.

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Deleter
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Post by Deleter » Tue May 17, 2005 2:14 pm

makes sense. i was wondering if that was what it was. :)

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