screens and screens and switching, oh no!
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screens and screens and switching, oh no!
I started a text-based game in screen 13. After the main menu, character creation and mission selection, i use screen 0 (text) for the game report screen. But when the game tries to switch from 13 to 0 it doesn't display right and it won't find column 64. If i run my program to test the display of my report only (screen 0 all time) it works, of course. Why is it, when i switch from 13 to 0 does it give me a small 40 column or so screen, with big text.
Also, on a side note, i've seen people making games with SNES-quality graphics, but none of the screens can produce this result (as far as i've seen.) Is there really a way to make your own resolution of screen?
Thanx
Agent_Firestalker
Also, on a side note, i've seen people making games with SNES-quality graphics, but none of the screens can produce this result (as far as i've seen.) Is there really a way to make your own resolution of screen?
Thanx
Agent_Firestalker
- Mitth'raw'nuruodo
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Yes, the dog's right.
It switches the width with the SCREEN statement. Sometimes it doesn't change back so to change back to text:
SCREEN 0: WIDTH 80
That's all.
I believe it said to do this in the HELP file cause this is exactly what happens.
(You don't need the 50)
As for the SNES....Ummm....I don't know.
It switches the width with the SCREEN statement. Sometimes it doesn't change back so to change back to text:
SCREEN 0: WIDTH 80
That's all.
I believe it said to do this in the HELP file cause this is exactly what happens.
(You don't need the 50)
As for the SNES....Ummm....I don't know.
"But...It was so beutifully done"
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(slaps head)
I knew about the width statement, i guess it just never came to me. I'll probably spend the rest of the night reading the index of commands to refresh myself.
Agent_Firestalker
Agent_Firestalker
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I've seen those SNES styles, and they use the stuff made with PP256 to get that quality.. Really with patience you can get this,. I mean, I've seen some stuff up into the PSX quality... look at Mono&Disco by relsoft, it gets up there..
And if your interested, FB gets up there into PS2 quality...
800x600 with RGB funtions!
SCREEN 19, 32, 2, 1
^^ FB only, it also can reach 1280x1024, but not many can use that screen...
And if your interested, FB gets up there into PS2 quality...
800x600 with RGB funtions!
SCREEN 19, 32, 2, 1
^^ FB only, it also can reach 1280x1024, but not many can use that screen...
-Kevin (aka:Rattra)
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PS: You can get a 80x25 text revolution in SCREEN 13 QB by switching to screen 19 and then back... why I don't know, it did this to me once..
EDIT: Thats SCREEN 13 to 9 Then back to 13, forget that 19,. heh heh..
(Didn't back out since it has been commented on, to remove confusion )
EDIT: Thats SCREEN 13 to 9 Then back to 13, forget that 19,. heh heh..
(Didn't back out since it has been commented on, to remove confusion )
Last edited by Rattrapmax6 on Thu Mar 24, 2005 4:23 pm, edited 1 time in total.
-Kevin (aka:Rattra)
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Eh, have you played GT3 & GT4!!!!!!!!!!!!!!! HAVE YOU?!?!?!Mitth'raw'nuruodo wrote:That's not saying much for FB....Rattra wrote:And if your interested, FB gets up there into PS2 quality...
Note: there is no SCREEN 19 in QB, mabey FB but you said QB....
The cars look real, as if I could touch 'em!!!!!!
Sorry, I ment SCREEN 9 for QB, you switch to that, then back to 13, it gives you 80x20 text were WIDTH won't??? eh, oh well..
-Kevin (aka:Rattra)
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Me I'm just waiting for Nathan1993 to come on in and say "if only I'd have been here sooner!" LOL j/k Nathan
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